My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Witch Inferno Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Dark Prince Inferno Dragon Lava Hound
Giant Snowball
Minions Mega Minion Guards Witch Inferno Dragon Lava Hound
Zap
Minions Guards Dark Prince Witch Inferno Dragon Lava Hound
Barbarian Barrel
Guards Dark Prince Witch Magic Archer
The Log
Guards Dark Prince Witch
Earthquake
Guards Witch
Arrows
Minions Guards Witch Lava Hound
Royal Delivery
Minions Mega Minion Guards Dark Prince Witch Inferno Dragon Magic Archer Lava Hound
Fireball
Minions Mega Minion Witch Inferno Dragon Magic Archer Lava Hound
Poison
Minions Mega Minion Guards Witch Magic Archer Lava Hound
Lightning
Mega Minion Dark Prince Witch Inferno Dragon Magic Archer
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Guards Dark Prince Inferno Dragon Magic Archer Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Guards Dark Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Dark Prince Inferno Dragon
Mega Minion
Lava Hound
Guards
Lava Hound
Dark Prince
Minions Witch Magic Archer
Witch
Dark Prince Lava Hound
Inferno Dragon
Lava Hound Minions
Magic Archer
Dark Prince Lava Hound
Lava Hound
Minions Mega Minion Inferno Dragon Guards Witch Magic Archer

Defense Synergies 0 8

Minions
Dark Prince
Mega Minion
Guards Dark Prince Witch
Guards
Mega Minion Witch Magic Archer
Dark Prince
Minions Mega Minion Witch Magic Archer
Witch
Mega Minion Guards Dark Prince
Inferno Dragon
Magic Archer
Guards Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Magic Archer
Inferno Dragon Minions Mega Minion Dark Prince Witch
Witch Minions Mega Minion Dark Prince Inferno Dragon
Witch Inferno Dragon Minions Mega Minion Guards Dark Prince
Dark Prince
Minions Mega Minion Guards Dark Prince Magic Archer
Minions Mega Minion Inferno Dragon Witch Magic Archer
Magic Archer
Witch Inferno Dragon Minions
Guards Dark Prince
Minions Guards Witch Mega Minion Dark Prince Magic Archer
Minions Mega Minion Inferno Dragon Witch Magic Archer
Minions Guards Dark Prince Witch
Minions Mega Minion Guards Dark Prince Witch Magic Archer
Inferno Dragon
Inferno Dragon
Minions Dark Prince Witch
Minions Mega Minion Guards Dark Prince Witch Magic Archer
Witch Minions Mega Minion Guards Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
Dark Prince Minions Guards Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch
Mega Minion Inferno Dragon Magic Archer
Guards Minions Dark Prince Witch
Guards Dark Prince
Guards Dark Prince Witch Inferno Dragon
Minions Witch Magic Archer
Guards Dark Prince Minions Mega Minion Witch
Dark Prince Inferno Dragon
Minions Mega Minion Dark Prince Witch Inferno Dragon Magic Archer
Witch Mega Minion Guards Inferno Dragon
Inferno Dragon Minions Mega Minion Guards Dark Prince Witch
Guards Dark Prince
Dark Prince Guards Witch
Witch Magic Archer
Guards Witch Minions Mega Minion Dark Prince Inferno Dragon Magic Archer
Minions Mega Minion Dark Prince Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Magic Archer
Magic Archer
Guards Dark Prince
Dark Prince Magic Archer
Minions Mega Minion Witch Magic Archer
Witch Magic Archer
Magic Archer
Minions Guards
Dark Prince Magic Archer
Magic Archer
Magic Archer
Minions Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer
Minions
Mega Minion Dark Prince Magic Archer
Witch Magic Archer
Minions Magic Archer
Dark Prince Witch Magic Archer
Mega Minion Witch Inferno Dragon
Witch Magic Archer
Witch Magic Archer
Magic Archer
Witch Magic Archer
Minions Mega Minion Guards Witch
Mega Minion
Magic Archer
Magic Archer
Magic Archer
Minions Guards Dark Prince Witch Magic Archer
Mega Minion Witch Magic Archer
Mega Minion Dark Prince Magic Archer
Magic Archer
Mega Minion Dark Prince
Minions Guards Witch Magic Archer
Witch Magic Archer
Dark Prince Witch Magic Archer
Inferno Dragon

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