My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Tombstone Guards Lumberjack
Zap
Tombstone Guards
Barbarian Barrel
Tombstone Guards Electro Wizard Lumberjack
The Log
Tombstone Guards Lumberjack
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Guards Electro Wizard Lumberjack
Fireball
Tombstone Electro Wizard Lumberjack
Poison
Tombstone Guards Electro Wizard
Lightning
Tombstone Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Tombstone Guards Electro Wizard Lumberjack Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Tombstone Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Tombstone
Guards
The Log Lumberjack
Lightning
Electro Giant
Electro Giant
Lightning Lumberjack
The Log
Guards Lumberjack
Electro Wizard
Lumberjack
Lumberjack
Guards Electro Giant The Log Electro Wizard

Defense Synergies 0 10

Berserker
Tombstone
Guards Electro Wizard Lumberjack
Guards
Tombstone The Log Electro Wizard Lumberjack
Lightning
The Log
Electro Giant
The Log
Guards Lightning Electro Wizard Lumberjack
Electro Wizard
Tombstone Guards The Log Lumberjack
Lumberjack
Tombstone Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone The Log Electro Wizard
Lumberjack Tombstone The Log Electro Wizard
Lumberjack Tombstone Lightning Electro Wizard
Lumberjack Tombstone Guards Electro Wizard
Lightning Tombstone The Log Lumberjack
The Log Guards Electro Wizard Lumberjack
Lightning Electro Wizard Tombstone
Lightning Electro Giant The Log Electro Wizard
Tombstone Lumberjack
Guards Electro Wizard Lumberjack
Berserker Guards Electro Wizard Tombstone Electro Giant The Log Lumberjack
Electro Wizard
Tombstone Lumberjack Guards Lightning The Log Electro Wizard
Tombstone Guards The Log Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack
Lightning Electro Giant The Log Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack
Tombstone Guards The Log Electro Wizard Lumberjack
The Log Tombstone Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Guards Electro Giant The Log Electro Wizard Lumberjack
Tombstone Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tombstone Electro Giant Electro Wizard
Electro Wizard Lightning The Log Lumberjack
Tombstone Guards Lumberjack Lightning The Log Electro Wizard
Guards Lightning Lumberjack The Log Electro Wizard
Tombstone Guards Lumberjack
Electro Giant Electro Wizard
Guards Tombstone Lightning Electro Wizard Lumberjack
Lumberjack
Lightning Electro Wizard Tombstone The Log
Tombstone Guards
Tombstone Guards Lumberjack
Lightning Guards Electro Giant The Log Electro Wizard
Lightning Tombstone Guards Lumberjack
Electro Giant
Tombstone Guards Electro Giant Electro Wizard Lightning The Log Lumberjack
Electro Giant The Log Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Electro Wizard
Lightning The Log
Lightning Guards The Log
The Log
Electro Giant
The Log
The Log Lightning
The Log Lightning
Lightning Guards Electro Wizard Lumberjack
Lightning The Log Electro Wizard
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Lightning
Lightning The Log Electro Wizard
Lightning Electro Giant The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Electro Giant The Log
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Electro Giant Electro Wizard
Lightning Electro Wizard Guards Electro Giant
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Tombstone Guards
Lightning Electro Wizard
The Log
Lightning Electro Wizard Lumberjack
The Log Lightning
Lightning Electro Giant
Electro Giant Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Electro Giant The Log Electro Wizard
Lightning

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