My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Balloon
Giant Snowball
Barbarians Mega Minion Goblin Barrel Guards Balloon
Zap
Goblin Barrel Guards Balloon
Barbarian Barrel
Barbarians Heal Spirit Goblin Barrel Guards
The Log
Barbarians Heal Spirit Goblin Barrel Guards
Earthquake
Barbarians Goblin Barrel Guards
Arrows
Heal Spirit Goblin Barrel Guards
Royal Delivery
Barbarians Heal Spirit Mega Minion Goblin Barrel Guards Balloon
Fireball
Barbarians Mega Minion Goblin Barrel Balloon
Poison
Barbarians Mega Minion Guards Balloon
Lightning
Mega Minion Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Mega Minion Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Royal Delivery Mega Minion Goblin Barrel Guards Barbarians Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Royal Delivery Mega Minion Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Barbarians
Heal Spirit Balloon
Heal Spirit
Balloon Barbarians Mega Minion Guards
Mega Minion
Heal Spirit Balloon
Rocket
Goblin Barrel
Guards Balloon
Guards
Heal Spirit Goblin Barrel
Balloon
Heal Spirit Barbarians Mega Minion Goblin Barrel

Defense Synergies 0 4

Royal Delivery
Barbarians Mega Minion Guards
Barbarians
Royal Delivery
Heal Spirit
Mega Minion
Royal Delivery Guards
Rocket
Goblin Barrel
Guards
Royal Delivery Mega Minion
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Barbarians Royal Delivery Mega Minion
Barbarians Rocket Royal Delivery Mega Minion
Barbarians Mega Minion Guards
Royal Delivery Barbarians Rocket
Royal Delivery Mega Minion Guards
Mega Minion Rocket Royal Delivery
Rocket Barbarians
Barbarians
Guards Royal Delivery Barbarians
Barbarians Guards Royal Delivery Mega Minion
Mega Minion Royal Delivery
Barbarians Royal Delivery Rocket Guards
Rocket Royal Delivery Barbarians Mega Minion Guards
Barbarians
Barbarians Rocket Royal Delivery
Barbarians Royal Delivery
Royal Delivery Barbarians Mega Minion Guards
Royal Delivery Barbarians Mega Minion Guards
Barbarians
Royal Delivery Barbarians Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Royal Delivery
Royal Delivery Mega Minion Rocket
Royal Delivery Barbarians Guards Rocket
Rocket Guards Royal Delivery Barbarians
Barbarians Royal Delivery Guards
Royal Delivery Rocket
Royal Delivery Rocket Guards Barbarians Mega Minion
Royal Delivery Barbarians
Royal Delivery Rocket Barbarians Mega Minion
Royal Delivery Barbarians Mega Minion Guards
Barbarians Mega Minion Guards
Rocket Royal Delivery Barbarians Guards
Royal Delivery Barbarians Rocket Guards
Barbarians
Barbarians Guards Royal Delivery Mega Minion Rocket
Royal Delivery Barbarians Mega Minion
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Barbarians Rocket Guards
Rocket
Mega Minion Rocket
Rocket Guards
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Mega Minion
Rocket
Rocket
Rocket
Rocket
Rocket Barbarians
Mega Minion
Rocket
Rocket Mega Minion Guards
Mega Minion
Rocket
Rocket
Rocket
Barbarians Rocket Guards
Rocket Mega Minion
Mega Minion Rocket
Rocket
Mega Minion
Rocket Guards
Rocket
Rocket
Rocket

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