My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Skeleton Dragons
Zap
Bomber Cannon Goblin Giant
Barbarian Barrel
Bomber Cannon Heal Spirit
The Log
Bomber Cannon Heal Spirit
Earthquake
Bomber Cannon
Arrows
Bomber Skeleton Dragons Heal Spirit
Royal Delivery
Bomber Skeleton Dragons Heal Spirit
Fireball
Bomber Cannon Skeleton Dragons
Poison
Bomber Cannon Skeleton Dragons
Lightning
Cannon Skeleton Dragons
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber The Log Cannon Skeleton Dragons Rocket Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber The Log Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Goblin Giant Mega Knight
Cannon
Skeleton Dragons
Heal Spirit Goblin Giant Mega Knight
Heal Spirit
Bomber Skeleton Dragons Goblin Giant Mega Knight
Rocket
Goblin Giant
Bomber Skeleton Dragons Heal Spirit The Log
The Log
Goblin Giant Mega Knight
Mega Knight
Bomber Skeleton Dragons Heal Spirit The Log

Defense Synergies 2 8

Bomber
Cannon The Log
Cannon
The Log Bomber Skeleton Dragons Rocket
Skeleton Dragons
The Log Cannon Mega Knight
Heal Spirit
Rocket
Cannon The Log
Goblin Giant
The Log
The Log
Cannon Skeleton Dragons Bomber Rocket Goblin Giant Mega Knight
Mega Knight
Skeleton Dragons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Skeleton Dragons Goblin Giant The Log
Bomber Cannon Skeleton Dragons The Log Mega Knight
Cannon Rocket Mega Knight Bomber Skeleton Dragons
Cannon Bomber Skeleton Dragons Mega Knight
Bomber Rocket The Log Mega Knight
The Log Bomber Cannon Skeleton Dragons Mega Knight
Skeleton Dragons Rocket Cannon
Rocket Cannon Skeleton Dragons Goblin Giant The Log Mega Knight
Cannon
Bomber Cannon Mega Knight
Skeleton Dragons Bomber Cannon Goblin Giant The Log Mega Knight
Skeleton Dragons
Cannon Mega Knight Bomber Skeleton Dragons Rocket The Log
Bomber Rocket Mega Knight Cannon Skeleton Dragons The Log
Cannon Mega Knight
Rocket Cannon The Log Mega Knight
Mega Knight Bomber Cannon Skeleton Dragons
Cannon Mega Knight Bomber Skeleton Dragons The Log
The Log Bomber Cannon Skeleton Dragons Mega Knight
Cannon
Bomber Skeleton Dragons Mega Knight Cannon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Skeleton Dragons Rocket The Log Mega Knight
Mega Knight Rocket Goblin Giant The Log
Rocket Mega Knight Goblin Giant The Log
Cannon Goblin Giant Mega Knight
Skeleton Dragons Rocket Goblin Giant
Rocket Goblin Giant
Mega Knight Goblin Giant
Rocket Mega Knight Skeleton Dragons The Log
Cannon Skeleton Dragons Goblin Giant
Mega Knight
Rocket Mega Knight Goblin Giant The Log
Rocket Mega Knight Cannon Goblin Giant
Bomber Cannon Skeleton Dragons Mega Knight
Bomber Skeleton Dragons Rocket Goblin Giant The Log
Mega Knight Bomber Cannon Skeleton Dragons The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket The Log
Skeleton Dragons The Log
Rocket Skeleton Dragons Goblin Giant The Log
Skeleton Dragons Rocket The Log
Bomber Rocket Skeleton Dragons The Log Mega Knight
Skeleton Dragons Rocket Goblin Giant
Bomber Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Rocket
Rocket Skeleton Dragons The Log
Skeleton Dragons Rocket
Rocket Skeleton Dragons The Log
Skeleton Dragons Rocket
Skeleton Dragons The Log
Rocket Bomber Skeleton Dragons The Log
Skeleton Dragons Rocket The Log Mega Knight
Rocket
Bomber Skeleton Dragons Rocket
Rocket Bomber Skeleton Dragons The Log Mega Knight
Rocket Bomber Skeleton Dragons The Log Mega Knight
Rocket Skeleton Dragons The Log Mega Knight
Rocket Skeleton Dragons
Rocket The Log
Rocket Skeleton Dragons The Log
The Log Bomber Skeleton Dragons Mega Knight
The Log Skeleton Dragons
Skeleton Dragons The Log Mega Knight
Rocket Skeleton Dragons The Log
Skeleton Dragons
Rocket Skeleton Dragons
Bomber Skeleton Dragons Rocket The Log Mega Knight
Rocket Skeleton Dragons
Mega Knight
Rocket The Log
Rocket
Rocket Skeleton Dragons
The Log
Skeleton Dragons Rocket Mega Knight
The Log Bomber Skeleton Dragons
Rocket
Skeleton Dragons Mega Knight
Skeleton Dragons Rocket The Log
Skeleton Dragons Rocket
Rocket Goblin Giant The Log Mega Knight

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