My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Curse Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Curse Skeleton Army
Zap
Bats Goblin Curse Skeleton Army
Barbarian Barrel
Wizard Goblin Curse Skeleton Army
The Log
Hog Rider Goblin Curse Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Goblin Curse Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Goblin Curse Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse Skeleton Army Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Goblin Curse Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider Goblin Curse P.E.K.K.A Bats Freeze
Hog Rider
Bats Zap Freeze Wizard
Wizard
Hog Rider P.E.K.K.A
Goblin Curse
Zap
Skeleton Army
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Bats Wizard

Defense Synergies 0 9

Bats
Zap Freeze P.E.K.K.A
Zap
Bats Skeleton Army P.E.K.K.A
Hog Rider
Wizard
Skeleton Army Freeze P.E.K.K.A
Goblin Curse
Skeleton Army
Zap Wizard Freeze
Freeze
Bats Wizard Skeleton Army
P.E.K.K.A
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army P.E.K.K.A Bats Zap Goblin Curse
Skeleton Army P.E.K.K.A Bats Goblin Curse Freeze
Skeleton Army P.E.K.K.A Bats Goblin Curse
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Bats Zap
Bats Zap Wizard Goblin Curse Freeze
Zap P.E.K.K.A
P.E.K.K.A Goblin Curse Skeleton Army
Skeleton Army
Bats Goblin Curse Skeleton Army Zap Wizard Freeze
Bats Zap Wizard Goblin Curse
Skeleton Army P.E.K.K.A Bats Zap Wizard Goblin Curse Freeze
Wizard Skeleton Army Bats Zap Goblin Curse Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Zap Goblin Curse Freeze P.E.K.K.A
Wizard Bats Skeleton Army P.E.K.K.A
Bats Zap Wizard Skeleton Army
Zap Wizard Freeze Bats Goblin Curse
P.E.K.K.A Goblin Curse
Wizard Skeleton Army Bats Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Wizard
Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Curse Skeleton Army
Wizard Bats Zap Goblin Curse Freeze
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Goblin Curse Skeleton Army
Zap Freeze P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Goblin Curse
Wizard Goblin Curse Skeleton Army
Skeleton Army Bats Zap Freeze P.E.K.K.A
Bats Zap Wizard Goblin Curse Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Goblin Curse
Freeze
Wizard Zap Goblin Curse
Wizard Bats Zap Goblin Curse Freeze
Wizard
Zap Wizard Goblin Curse Freeze
Zap Wizard
Bats
Zap Wizard
Zap Wizard Goblin Curse
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard
Zap Wizard Goblin Curse
Wizard
Zap
Zap Goblin Curse Freeze Wizard
Zap Wizard
Zap Wizard
Zap Goblin Curse
Bats Zap Wizard Goblin Curse
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard Goblin Curse
Zap Bats Skeleton Army Freeze
Zap Wizard Goblin Curse
Freeze
Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Freeze
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: