My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Night Witch
Giant Snowball
Bats Hog Rider Skeleton Army Lumberjack Night Witch
Zap
Bats Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Lumberjack Night Witch
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Hog Rider Skeleton Army Lumberjack Night Witch
Fireball
Hog Rider Skeleton Army Lumberjack Night Witch
Poison
Bats Skeleton Army Night Witch
Lightning
Lumberjack Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Hog Rider Poison Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Lumberjack
Hog Rider
Bats The Log Poison Lumberjack Mega Knight
Skeleton Army
Poison
Hog Rider The Log Night Witch Mega Knight
The Log
Hog Rider Poison Lumberjack Mega Knight
Lumberjack
Bats Hog Rider The Log Night Witch Mega Knight
Night Witch
Poison Lumberjack Mega Knight
Mega Knight
Bats Hog Rider Poison The Log Lumberjack Night Witch

Defense Synergies 0 11

Bats
The Log Lumberjack Mega Knight
Hog Rider
Skeleton Army
The Log Lumberjack
Poison
The Log Mega Knight
The Log
Bats Skeleton Army Poison Lumberjack Night Witch Mega Knight
Lumberjack
Bats Skeleton Army The Log
Night Witch
The Log Mega Knight
Mega Knight
Bats Poison The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Lumberjack Bats The Log Night Witch Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Night Witch
Skeleton Army Lumberjack Night Witch Bats Mega Knight
Skeleton Army Poison The Log Lumberjack Mega Knight
Skeleton Army The Log Bats Lumberjack Night Witch Mega Knight
Bats Poison Night Witch
Poison The Log Mega Knight
Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight
Bats Skeleton Army Poison The Log Lumberjack Night Witch Mega Knight
Bats Poison Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Poison The Log Lumberjack Night Witch
Skeleton Army Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Mega Knight Bats Skeleton Army Poison Lumberjack Night Witch
Mega Knight Bats Skeleton Army The Log Lumberjack Night Witch
Poison The Log Bats Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Bats Poison The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Poison The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats The Log
Skeleton Army Lumberjack Mega Knight Bats The Log Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight
Poison Bats
Skeleton Army Bats Lumberjack Night Witch
Mega Knight Skeleton Army Lumberjack
Mega Knight Bats Skeleton Army Poison The Log
Skeleton Army
Mega Knight Bats Lumberjack
Skeleton Army Mega Knight Poison The Log
Skeleton Army Mega Knight Lumberjack Night Witch
Skeleton Army Mega Knight
Skeleton Army Bats Poison The Log Lumberjack Night Witch
Bats Poison Mega Knight The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log Mega Knight
Poison Bats
Poison The Log
Poison The Log
Poison The Log
Bats Poison Lumberjack Night Witch
Poison The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log Mega Knight
Poison
Bats Night Witch
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison The Log Night Witch Mega Knight
Poison
The Log
Poison The Log
Poison The Log Mega Knight
Poison The Log
Poison The Log Mega Knight
Poison The Log
Poison Bats Night Witch
Bats Poison
Night Witch
Poison The Log Night Witch Mega Knight
Poison
Mega Knight
Poison The Log
Bats Skeleton Army Night Witch
Poison
The Log
Poison Lumberjack Mega Knight
The Log Poison
Poison
Mega Knight
Bats Poison The Log
Bats Poison
Poison The Log Mega Knight

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