My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Wizard Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Sparky
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Sparky
Barbarian Barrel
Skeletons Goblin Gang Electro Wizard Sparky
The Log
Skeletons Goblin Gang Hog Rider Sparky
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Hog Rider Electro Wizard Sparky
Fireball
Goblin Gang Hog Rider Electro Wizard Sparky
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Electro Wizard Sparky Monk
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Earthquake Hog Rider Electro Wizard Goblin Machine Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Gang Earthquake Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Hog Rider Sparky Monk
Earthquake
Hog Rider Sparky
Hog Rider
Goblin Gang Earthquake Electro Wizard
Electro Wizard
Hog Rider Sparky
Goblin Machine
Sparky
Goblin Gang Earthquake Electro Wizard
Monk
Goblin Gang

Defense Synergies 0 7

Skeletons
Earthquake Electro Wizard Sparky Monk
Goblin Gang
Electro Wizard Sparky
Earthquake
Skeletons Sparky
Hog Rider
Electro Wizard
Skeletons Goblin Gang
Goblin Machine
Sparky
Skeletons Goblin Gang Earthquake
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard Sparky
Sparky Skeletons Goblin Gang Electro Wizard Monk
Goblin Gang Sparky Skeletons Electro Wizard
Sparky Skeletons Goblin Gang Electro Wizard Monk
Earthquake Sparky Monk
Goblin Gang Skeletons Earthquake Electro Wizard
Electro Wizard Goblin Gang
Earthquake Electro Wizard Sparky Monk
Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Electro Wizard Sparky
Goblin Gang Electro Wizard Skeletons Earthquake
Goblin Gang Electro Wizard
Sparky Skeletons Goblin Gang Earthquake Electro Wizard
Sparky Goblin Gang Earthquake Electro Wizard
Sparky Goblin Gang Electro Wizard
Monk Goblin Gang Electro Wizard Sparky
Sparky Skeletons Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Earthquake Electro Wizard
Sparky Electro Wizard
Goblin Gang Earthquake Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Electro Wizard Sparky
Electro Wizard Goblin Gang Monk
Goblin Gang Skeletons Electro Wizard Sparky
Goblin Gang Electro Wizard Sparky Monk
Skeletons Goblin Gang Sparky
Skeletons Goblin Gang Electro Wizard Monk
Goblin Gang Sparky Skeletons Electro Wizard
Sparky
Electro Wizard Skeletons Sparky Monk
Skeletons Goblin Gang Sparky
Sparky
Monk Electro Wizard
Skeletons Goblin Gang Sparky
Sparky
Goblin Gang Electro Wizard Sparky Skeletons Monk
Earthquake Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Sparky Monk
Monk Electro Wizard
Earthquake Sparky
Earthquake Sparky
Earthquake Sparky
Goblin Machine Monk
Earthquake Sparky
Earthquake
Monk
Goblin Gang Electro Wizard Sparky
Monk Earthquake Electro Wizard Goblin Machine Sparky
Monk
Earthquake Sparky
Earthquake Monk
Earthquake Sparky
Earthquake Sparky
Earthquake Sparky
Monk Earthquake Sparky
Sparky
Earthquake Electro Wizard Goblin Machine Sparky Monk
Earthquake Goblin Machine Monk
Earthquake Sparky Monk
Sparky Monk
Earthquake Monk
Earthquake Goblin Machine Sparky
Earthquake Electro Wizard Sparky Monk
Sparky Monk
Sparky
Electro Wizard Sparky
Electro Wizard
Sparky
Earthquake Sparky
Electro Wizard Sparky Monk
Sparky
Earthquake Sparky Monk
Earthquake Electro Wizard Goblin Gang
Electro Wizard Monk
Goblin Gang Electro Wizard Sparky
Earthquake
Monk Sparky
Sparky
Goblin Gang Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Monk
Sparky
Sparky Monk

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