My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army Prince
Giant Snowball
Minion Horde Hog Rider Skeleton Army Baby Dragon
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Skeleton Army Baby Dragon Prince
Fireball
Minion Horde Elite Barbarians Hog Rider Skeleton Army Baby Dragon
Poison
Minion Horde Skeleton Army
Lightning
Elite Barbarians Baby Dragon Prince
Rocket
Minion Horde Elite Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Baby Dragon Poison Minion Horde Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Hog Rider Baby Dragon Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Prince
Elite Barbarians
Hog Rider
Hog Rider
Minion Horde Elite Barbarians Rocket Baby Dragon Poison Prince
Rocket
Hog Rider
Skeleton Army
Baby Dragon
Hog Rider Poison Prince
Poison
Hog Rider Baby Dragon Prince
Prince
Minion Horde Hog Rider Baby Dragon Poison

Defense Synergies 0 2

Minion Horde
Elite Barbarians
Hog Rider
Rocket
Skeleton Army
Prince
Baby Dragon
Prince
Poison
Prince
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Baby Dragon
Minion Horde Elite Barbarians Skeleton Army Prince
Minion Horde Rocket Skeleton Army Prince Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince
Elite Barbarians Rocket Skeleton Army Poison Prince
Skeleton Army Baby Dragon
Minion Horde Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Minion Horde Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Poison Baby Dragon
Minion Horde Baby Dragon Poison
Minion Horde Skeleton Army Prince Elite Barbarians Rocket
Rocket Skeleton Army Minion Horde Baby Dragon Poison Prince
Elite Barbarians Skeleton Army Minion Horde Prince
Minion Horde Rocket Skeleton Army Elite Barbarians Prince
Minion Horde Elite Barbarians Skeleton Army Poison Prince
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Prince
Baby Dragon Poison
Elite Barbarians Prince
Skeleton Army Minion Horde Elite Barbarians Baby Dragon Poison Prince
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Prince
Poison Elite Barbarians Rocket Baby Dragon Prince
Skeleton Army Minion Horde Elite Barbarians Rocket Prince
Rocket Skeleton Army Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince
Rocket Poison Minion Horde Baby Dragon
Rocket Skeleton Army Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Prince
Minion Horde Rocket Elite Barbarians Skeleton Army Baby Dragon Poison Prince
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Prince
Rocket Skeleton Army Elite Barbarians Poison Prince
Elite Barbarians Rocket Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Minion Horde Rocket Baby Dragon Poison Prince
Poison Minion Horde Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket Baby Dragon
Poison Baby Dragon
Rocket Minion Horde Baby Dragon Poison
Rocket Poison Prince
Rocket Poison Minion Horde Baby Dragon
Poison Minion Horde Rocket Baby Dragon
Minion Horde Baby Dragon Poison
Poison Baby Dragon
Poison
Rocket Minion Horde Elite Barbarians Poison Prince
Rocket Poison Minion Horde Prince
Poison Rocket Baby Dragon
Rocket Poison Elite Barbarians Baby Dragon
Minion Horde Rocket Baby Dragon Poison
Elite Barbarians Baby Dragon Poison Prince
Rocket Minion Horde Baby Dragon Poison
Minion Horde Rocket Baby Dragon Poison
Rocket Poison
Minion Horde Rocket
Rocket Baby Dragon Poison Prince
Rocket Baby Dragon Poison
Rocket Minion Horde Baby Dragon Poison Prince
Rocket Poison
Rocket Prince
Rocket Minion Horde Baby Dragon Poison
Poison Baby Dragon
Minion Horde
Poison Baby Dragon
Baby Dragon Poison Prince
Rocket Poison Baby Dragon
Elite Barbarians Poison Minion Horde Baby Dragon
Rocket Minion Horde Poison
Minion Horde Elite Barbarians
Poison Minion Horde Rocket
Rocket Minion Horde Poison
Minion Horde Prince
Rocket Poison
Minion Horde Rocket Skeleton Army Prince
Rocket Poison Baby Dragon
Poison Minion Horde Rocket Baby Dragon Prince
Baby Dragon Poison
Rocket Poison
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Rocket Baby Dragon Poison
Rocket Poison
Poison Rocket Baby Dragon Prince
Prince
Rocket
Poison

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