My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Hunter Giant Skeleton Magic Archer
The Log
Hog Rider Hunter Giant Skeleton
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Hunter Giant Skeleton Magic Archer
Fireball
Minions Hog Rider Hunter Magic Archer
Poison
Minions Hunter Magic Archer
Lightning
Knight Hunter Magic Archer
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tornado Hog Rider Freeze Hunter Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Tornado Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Hunter Magic Archer
Minions
Knight Hog Rider Giant Skeleton
Hog Rider
Knight Minions Freeze Tornado Hunter Giant Skeleton Magic Archer
Tornado
Magic Archer Hog Rider Freeze Hunter Giant Skeleton
Freeze
Hog Rider Tornado
Hunter
Knight Hog Rider Tornado Giant Skeleton
Giant Skeleton
Minions Hog Rider Tornado Hunter Magic Archer
Magic Archer
Tornado Knight Hog Rider Giant Skeleton

Defense Synergies 4 9

Knight
Minions Hunter Magic Archer Tornado
Minions
Knight Freeze Hunter Giant Skeleton
Hog Rider
Tornado
Magic Archer Knight Hunter Giant Skeleton
Freeze
Minions Hunter
Hunter
Knight Minions Tornado Freeze Giant Skeleton
Giant Skeleton
Minions Tornado Hunter Magic Archer
Magic Archer
Knight Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Magic Archer
Hunter Knight Minions
Tornado Hunter Knight Minions Freeze Giant Skeleton
Hunter Knight Minions
Tornado Giant Skeleton
Tornado Freeze Minions Hunter Magic Archer
Minions Tornado Hunter Freeze Magic Archer
Giant Skeleton Magic Archer
Hunter Minions Tornado
Knight Tornado Hunter Giant Skeleton
Minions Knight Tornado Freeze Hunter Giant Skeleton Magic Archer
Minions Hunter Tornado Magic Archer
Hunter Knight Minions Freeze Giant Skeleton
Minions Tornado Freeze Hunter Magic Archer
Knight Hunter
Tornado Freeze Hunter
Knight Minions Tornado Hunter
Knight Minions Tornado Hunter Magic Archer
Tornado Freeze Hunter Knight Minions Giant Skeleton Magic Archer
Tornado Hunter
Knight Minions Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Knight Hunter Magic Archer
Giant Skeleton Knight Minions Hunter
Hunter Giant Skeleton Knight Tornado
Giant Skeleton Knight Hunter
Minions Tornado Freeze Hunter Magic Archer
Knight Minions Hunter Giant Skeleton
Giant Skeleton Knight Hunter
Freeze Giant Skeleton Knight Minions Tornado Magic Archer
Knight Minions Hunter Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Knight Hunter
Magic Archer
Knight Minions Tornado Freeze Hunter Giant Skeleton Magic Archer
Minions Freeze Hunter Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze Giant Skeleton
Tornado Magic Archer
Giant Skeleton Magic Archer
Knight Freeze Giant Skeleton
Magic Archer
Minions Tornado Freeze Hunter Magic Archer
Tornado Magic Archer
Tornado Freeze Hunter Magic Archer
Tornado
Minions Tornado
Knight Tornado Magic Archer
Tornado Magic Archer
Knight Hunter Magic Archer
Minions Freeze Magic Archer
Magic Archer
Hunter Magic Archer
Magic Archer
Tornado Freeze
Minions
Hunter Magic Archer
Tornado Magic Archer
Minions Giant Skeleton Magic Archer
Tornado
Tornado
Tornado Freeze Hunter Magic Archer
Tornado Hunter Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Hunter Magic Archer
Minions Freeze
Hunter Magic Archer
Freeze Magic Archer
Giant Skeleton
Magic Archer
Minions Freeze Magic Archer
Tornado Hunter Magic Archer
Freeze
Knight Hunter Magic Archer
Magic Archer
Tornado Giant Skeleton
Minions Tornado Freeze Giant Skeleton Magic Archer
Tornado Magic Archer
Tornado Freeze Giant Skeleton Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: