My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Electro Spirit Knight Tesla Guards
The Log
Electro Spirit Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Knight Hog Rider Guards
Fireball
Tesla Hog Rider
Poison
Guards
Lightning
Knight Tesla Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Earthquake Guards Tesla Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Knight
Hog Rider Earthquake The Log Archer Queen
Tesla
Earthquake
Hog Rider Knight The Log
Hog Rider
Knight Earthquake The Log Electro Spirit Guards Archer Queen
Guards
Hog Rider The Log
The Log
Hog Rider Knight Earthquake Guards
Archer Queen
Knight Hog Rider

Defense Synergies 4 9

Electro Spirit
The Log Archer Queen
Knight
Tesla Archer Queen Earthquake The Log
Tesla
Knight The Log Earthquake Guards
Earthquake
Knight Tesla The Log
Hog Rider
Guards
Tesla The Log Archer Queen
The Log
Tesla Archer Queen Electro Spirit Knight Earthquake Guards
Archer Queen
Knight The Log Electro Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla The Log
Knight Tesla The Log
Tesla Knight
Tesla Knight Guards
Earthquake The Log
The Log Electro Spirit Tesla Earthquake Guards
Tesla Electro Spirit
Earthquake Electro Spirit Tesla The Log
Tesla Archer Queen
Knight Guards Tesla
Guards Electro Spirit Knight Tesla Earthquake The Log
Tesla
Tesla Knight Earthquake Guards The Log
Electro Spirit Tesla Earthquake Guards The Log
Knight Tesla
Tesla The Log
Tesla Knight
Tesla Electro Spirit Knight Guards The Log
Earthquake The Log Electro Spirit Knight Tesla Guards
Tesla
Electro Spirit Knight Tesla Earthquake Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Knight Tesla The Log
Guards Knight The Log
Guards Knight Tesla The Log
Knight Tesla Guards
Electro Spirit Tesla
Guards Knight Tesla
Knight Tesla
Electro Spirit Knight The Log
Tesla Guards
Knight Tesla Guards
Guards The Log Archer Queen
Knight Tesla Guards
Tesla
Tesla Guards Electro Spirit Knight The Log Archer Queen
Electro Spirit Tesla Earthquake The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards The Log
The Log
Earthquake The Log
Earthquake Knight Guards The Log
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake The Log
The Log
Guards
Knight Earthquake The Log
Archer Queen
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Electro Spirit
The Log Earthquake
The Log
The Log
Electro Spirit Guards
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake Electro Spirit Guards
Archer Queen
The Log
Knight
The Log Earthquake
Archer Queen
Archer Queen
Electro Spirit Guards The Log Archer Queen
Archer Queen
The Log Archer Queen

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