My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Giant
Giant Snowball
Goblins Spear Goblins Archers Hog Rider Lumberjack
Zap
Goblins Spear Goblins Archers
Barbarian Barrel
Goblins Spear Goblins Archers Lumberjack
The Log
Goblins Spear Goblins Archers Hog Rider Lumberjack
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Hog Rider Bowler Lumberjack
Fireball
Archers Hog Rider Bowler Lumberjack
Poison
Spear Goblins Archers
Lightning
Bowler Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Archers Hog Rider Lumberjack Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Archers

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Giant
Spear Goblins
Hog Rider Giant Bowler Lumberjack
Archers
Goblins Hog Rider Giant Bowler Lumberjack
Hog Rider
Goblins Spear Goblins The Log Archers Giant Bowler Lumberjack
Giant
Goblins Spear Goblins Archers Hog Rider Bowler The Log Lumberjack
Bowler
Spear Goblins Archers Hog Rider Giant The Log Lumberjack
The Log
Hog Rider Giant Bowler Lumberjack
Lumberjack
Spear Goblins Archers Hog Rider Giant Bowler The Log

Defense Synergies 1 11

Goblins
Archers The Log
Spear Goblins
Archers Bowler The Log Lumberjack
Archers
Goblins Spear Goblins Bowler The Log Lumberjack
Hog Rider
Giant
Bowler
The Log Spear Goblins Archers Lumberjack
The Log
Bowler Goblins Spear Goblins Archers Lumberjack
Lumberjack
Spear Goblins Archers Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins The Log
Lumberjack Goblins The Log
Bowler Lumberjack Goblins Archers
Lumberjack Goblins Bowler
Bowler The Log Lumberjack
Bowler The Log Goblins Spear Goblins Archers Lumberjack
Spear Goblins Archers
Bowler The Log
Goblins Lumberjack
Goblins Spear Goblins Archers Bowler Lumberjack
Goblins Archers Spear Goblins Bowler The Log Lumberjack
Spear Goblins Archers
Bowler Lumberjack The Log
Bowler Goblins The Log Lumberjack
Lumberjack
Bowler The Log Lumberjack
Goblins Bowler Lumberjack
Goblins Spear Goblins Archers Bowler The Log Lumberjack
The Log Spear Goblins Archers Bowler Lumberjack
Lumberjack
Bowler Goblins Spear Goblins Archers The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Spear Goblins Archers Bowler
Archers Bowler The Log Lumberjack
Lumberjack Goblins Spear Goblins Bowler The Log
Bowler Lumberjack The Log
Bowler Lumberjack
Archers
Goblins Spear Goblins Archers Bowler Lumberjack
Lumberjack
Goblins Spear Goblins The Log
Bowler Lumberjack
Bowler The Log
Bowler Lumberjack
Archers Bowler
Goblins Spear Goblins Archers Bowler The Log Lumberjack
Bowler Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
The Log
The Log
Bowler The Log
Spear Goblins
Archers Bowler The Log
The Log Bowler
The Log
Goblins Bowler Lumberjack
Bowler The Log
Archers
Bowler The Log
The Log
Spear Goblins Bowler The Log
Bowler The Log
Archers Bowler The Log
Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Bowler
The Log Bowler
Bowler The Log
The Log
Archers
Bowler
The Log
Bowler The Log
Spear Goblins Archers
Archers
The Log
Bowler Lumberjack
The Log Bowler
Bowler The Log
Bowler The Log
Bowler

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