My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Witch Miner Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch Miner Electro Wizard Lumberjack
Fireball
Hog Rider Skeleton Army Witch Electro Wizard Lumberjack
Poison
Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Fireball Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Miner Electro Wizard
Hog Rider
Fireball The Log Witch Electro Wizard Lumberjack
Skeleton Army
Witch
Hog Rider Miner Lumberjack
The Log
Hog Rider Fireball Miner Lumberjack
Miner
Fireball Witch The Log Electro Wizard Lumberjack
Electro Wizard
Fireball Hog Rider Miner Lumberjack
Lumberjack
Hog Rider Witch The Log Miner Electro Wizard

Defense Synergies 1 13

Fireball
The Log Miner Electro Wizard Lumberjack
Hog Rider
Skeleton Army
The Log Electro Wizard Lumberjack
Witch
The Log Electro Wizard Lumberjack
The Log
Fireball Skeleton Army Witch Miner Electro Wizard Lumberjack
Miner
Fireball The Log
Electro Wizard
Fireball Skeleton Army Witch The Log Lumberjack
Lumberjack
Fireball Skeleton Army Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Lumberjack Witch The Log Electro Wizard
Skeleton Army Witch Lumberjack Electro Wizard
Skeleton Army Witch Lumberjack Electro Wizard
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Electro Wizard Lumberjack
Electro Wizard Fireball Witch
Fireball The Log Electro Wizard
Witch Skeleton Army Lumberjack
Skeleton Army Miner Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Fireball The Log Lumberjack
Fireball Witch Electro Wizard
Skeleton Army Lumberjack Fireball Witch The Log Electro Wizard
Fireball Skeleton Army Witch The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Fireball The Log Electro Wizard Lumberjack
Fireball Skeleton Army Witch Electro Wizard Lumberjack
Fireball Skeleton Army Witch The Log Electro Wizard Lumberjack
Witch The Log Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Fireball Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard The Log Miner Lumberjack
Skeleton Army Lumberjack Witch The Log Electro Wizard
Skeleton Army Lumberjack Fireball The Log Electro Wizard
Skeleton Army Witch Lumberjack
Fireball Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Witch Lumberjack
Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball The Log Lumberjack
Fireball Witch The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball Electro Wizard Lumberjack
Miner Fireball The Log Electro Wizard
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Witch Electro Wizard
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Skeleton Army Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard Lumberjack
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Miner Electro Wizard
Fireball

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