My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Electro Spirit Ice Spirit Bomber Bomb Tower Witch
The Log
Electro Spirit Ice Spirit Bomber Mini P.E.K.K.A Hog Rider Witch
Earthquake
Bomber Bomb Tower Hog Rider Witch
Arrows
Electro Spirit Ice Spirit Bomber Witch
Royal Delivery
Electro Spirit Ice Spirit Bomber Mini P.E.K.K.A Hog Rider Witch
Fireball
Bomber Bomb Tower Hog Rider Witch
Poison
Bomber Bomb Tower Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bomber Arrows Mini P.E.K.K.A Bomb Tower Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Bomber Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Ice Spirit
Hog Rider Bomber Mini P.E.K.K.A Witch
Bomber
Ice Spirit Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bomber Arrows Hog Rider
Bomb Tower
Hog Rider
Ice Spirit Arrows Electro Spirit Bomber Mini P.E.K.K.A Witch
Witch
Ice Spirit Hog Rider

Defense Synergies 1 8

Electro Spirit
Ice Spirit
Mini P.E.K.K.A Bomber Bomb Tower Witch
Bomber
Ice Spirit Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Ice Spirit Bomber Arrows Bomb Tower Witch
Bomb Tower
Ice Spirit Arrows Mini P.E.K.K.A
Hog Rider
Witch
Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Bomb Tower Ice Spirit Witch
Mini P.E.K.K.A Bomb Tower Witch Bomber
Mini P.E.K.K.A Bomb Tower Witch
Bomber Arrows Mini P.E.K.K.A Bomb Tower
Arrows Electro Spirit Bomber Bomb Tower
Electro Spirit Ice Spirit Arrows Bomb Tower Witch
Electro Spirit Arrows Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower
Ice Spirit Bomber Mini P.E.K.K.A
Witch Electro Spirit Bomber Arrows Bomb Tower
Arrows Witch
Mini P.E.K.K.A Bomb Tower Ice Spirit Bomber Witch
Bomber Bomb Tower Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bomb Tower
Bomb Tower Ice Spirit Mini P.E.K.K.A
Bomb Tower Bomber Arrows Mini P.E.K.K.A Witch
Ice Spirit Arrows Bomb Tower Electro Spirit Bomber Witch
Arrows Bomb Tower Witch Electro Spirit Ice Spirit Bomber
Mini P.E.K.K.A Bomb Tower
Bomber Electro Spirit Arrows Mini P.E.K.K.A Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Bomber Arrows Mini P.E.K.K.A Bomb Tower
Ice Spirit Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Arrows Electro Spirit Ice Spirit Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower
Electro Spirit Ice Spirit Mini P.E.K.K.A Bomb Tower Witch
Witch
Mini P.E.K.K.A Bomb Tower Witch
Arrows
Mini P.E.K.K.A Bomb Tower Witch
Bomber Bomb Tower Witch
Witch Electro Spirit Ice Spirit Bomber Mini P.E.K.K.A Bomb Tower
Arrows Electro Spirit Bomber Mini P.E.K.K.A Bomb Tower Witch
Electro Spirit Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Electro Spirit Ice Spirit Witch
Bomber Arrows Witch
Arrows Ice Spirit
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Witch
Arrows
Arrows
Arrows Electro Spirit Ice Spirit Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Electro Spirit Ice Spirit Witch
Mini P.E.K.K.A
Bomber Arrows
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Ice Spirit Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Bomber
Arrows
Electro Spirit Ice Spirit Witch
Witch
Witch

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