My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Valkyrie Hog Rider Skeleton Army
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Skeleton Army Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Firecracker Elite Barbarians
Zap
Firecracker Elite Barbarians Hog Rider Mirror Bats Valkyrie
Firecracker
Zap Hog Rider Bats Elite Barbarians Valkyrie Mirror
Elite Barbarians
Zap Valkyrie Bats Firecracker Hog Rider
Valkyrie
Bats Elite Barbarians Hog Rider Zap Firecracker
Hog Rider
Bats Zap Firecracker Valkyrie Elite Barbarians Mirror
Mirror
Zap Firecracker Hog Rider Skeleton Army
Skeleton Army
Mirror

Defense Synergies 4 10

Bats
Zap Firecracker Valkyrie
Zap
Mirror Bats Firecracker Elite Barbarians Valkyrie Skeleton Army
Firecracker
Valkyrie Bats Zap Mirror Skeleton Army
Elite Barbarians
Valkyrie Zap
Valkyrie
Firecracker Elite Barbarians Bats Zap Mirror
Hog Rider
Mirror
Zap Skeleton Army Firecracker Valkyrie
Skeleton Army
Mirror Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Elite Barbarians Skeleton Army Bats Zap Firecracker Valkyrie
Skeleton Army Bats Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Bats Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Bats Zap Firecracker Valkyrie
Bats Zap Firecracker
Zap Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Zap Firecracker
Bats Zap Firecracker
Skeleton Army Bats Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Zap Firecracker
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Bats Firecracker Elite Barbarians Valkyrie Skeleton Army
Bats Zap Firecracker Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Bats Firecracker
Elite Barbarians
Valkyrie Skeleton Army Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians
Zap Firecracker Elite Barbarians Valkyrie
Skeleton Army Bats Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Firecracker Bats Zap
Skeleton Army Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Bats Firecracker Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Bats Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Firecracker Valkyrie
Bats Valkyrie Zap Firecracker Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Elite Barbarians
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker Valkyrie
Zap
Zap Firecracker Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians
Zap
Zap Firecracker
Firecracker
Zap Bats Skeleton Army
Zap Firecracker
Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Firecracker
Firecracker

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