My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Dart Goblin Inferno Tower
Barbarian Barrel
Ice Spirit Knight Goblin Gang Dart Goblin Inferno Tower
The Log
Ice Spirit Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin Hog Rider P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Hog Rider Inferno Tower
Poison
Goblin Gang Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Gang Dart Goblin Hog Rider Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Gang

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Dart Goblin
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Ice Spirit Goblin Gang Dart Goblin Hog Rider Arrows
Goblin Gang
Knight Hog Rider Dart Goblin P.E.K.K.A
Dart Goblin
Knight Ice Spirit Goblin Gang Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Arrows Knight Goblin Gang Dart Goblin
Inferno Tower
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Dart Goblin

Defense Synergies 6 10

Ice Spirit
Goblin Gang Inferno Tower Knight Dart Goblin P.E.K.K.A
Arrows
Knight Inferno Tower P.E.K.K.A
Knight
Goblin Gang Dart Goblin Inferno Tower Ice Spirit Arrows
Goblin Gang
Ice Spirit Knight Inferno Tower Dart Goblin P.E.K.K.A
Dart Goblin
Knight Ice Spirit Goblin Gang Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Ice Spirit Knight Goblin Gang Arrows Dart Goblin
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Ice Spirit Knight Goblin Gang Dart Goblin
Goblin Gang Inferno Tower P.E.K.K.A Knight Dart Goblin
Inferno Tower P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows P.E.K.K.A
Arrows Goblin Gang Dart Goblin
Dart Goblin Inferno Tower Ice Spirit Arrows Goblin Gang
Arrows Dart Goblin Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Knight Goblin Gang Ice Spirit Dart Goblin Inferno Tower
Goblin Gang Dart Goblin Arrows Knight
Arrows Inferno Tower Goblin Gang Dart Goblin
Inferno Tower P.E.K.K.A Ice Spirit Knight Goblin Gang
Ice Spirit Arrows Goblin Gang Dart Goblin P.E.K.K.A
Inferno Tower P.E.K.K.A Knight Goblin Gang
Inferno Tower Ice Spirit Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Inferno Tower P.E.K.K.A
Ice Spirit Arrows Knight Goblin Gang Dart Goblin
Arrows Ice Spirit Knight Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
Goblin Gang Arrows Knight Dart Goblin P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower P.E.K.K.A
Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Knight Inferno Tower
Goblin Gang P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Goblin Gang
Arrows Ice Spirit Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Knight Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Knight Dart Goblin Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Inferno Tower
Dart Goblin
Goblin Gang Inferno Tower Ice Spirit Knight Dart Goblin P.E.K.K.A
Arrows Dart Goblin Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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