My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

3 problems 4 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tombstone Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider Prince
Giant Snowball
Goblins Spear Goblins Bats Cannon Goblin Gang Tombstone Hog Rider
Zap
Goblins Spear Goblins Bats Cannon Goblin Gang Tombstone Prince
Barbarian Barrel
Goblins Spear Goblins Cannon Goblin Gang Tombstone
The Log
Goblins Spear Goblins Cannon Goblin Gang Tombstone Hog Rider Prince
Earthquake
Spear Goblins Cannon Goblin Gang Tombstone Hog Rider
Arrows
Goblins Spear Goblins Bats Goblin Gang Tombstone
Royal Delivery
Goblins Spear Goblins Bats Goblin Gang Hog Rider Prince
Fireball
Cannon Goblin Gang Tombstone Hog Rider
Poison
Spear Goblins Bats Cannon Goblin Gang Tombstone
Lightning
Cannon Tombstone Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Tombstone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Cannon Goblin Gang Tombstone Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider Goblin Gang Prince
Bats
Hog Rider Prince
Cannon
Goblin Gang
Hog Rider Spear Goblins Prince
Tombstone
Hog Rider
Goblins Spear Goblins Bats Goblin Gang Prince
Prince
Spear Goblins Bats Goblin Gang Hog Rider

Defense Synergies 0 14

Goblins
Cannon Tombstone
Spear Goblins
Bats Cannon Goblin Gang Tombstone Prince
Bats
Spear Goblins Cannon Prince
Cannon
Goblins Spear Goblins Bats Goblin Gang Prince
Goblin Gang
Spear Goblins Cannon Tombstone Prince
Tombstone
Goblins Spear Goblins Goblin Gang Prince
Hog Rider
Prince
Spear Goblins Bats Cannon Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Tombstone
Goblins Bats Cannon Goblin Gang Tombstone Prince
Cannon Goblin Gang Prince Goblins Bats Tombstone
Cannon Prince Goblins Bats Goblin Gang Tombstone
Tombstone Prince
Goblin Gang Goblins Spear Goblins Bats Cannon
Bats Spear Goblins Cannon Goblin Gang Tombstone
Cannon
Cannon Goblins Goblin Gang Tombstone Prince
Goblin Gang Goblins Spear Goblins Cannon Prince
Goblins Bats Goblin Gang Spear Goblins Cannon Tombstone
Spear Goblins Bats Goblin Gang
Cannon Tombstone Prince Bats Goblin Gang
Goblins Bats Cannon Goblin Gang Tombstone Prince
Cannon Goblin Gang Tombstone Prince
Cannon Goblin Gang Prince
Goblins Bats Cannon Goblin Gang Tombstone Prince
Cannon Tombstone Goblins Spear Goblins Bats Goblin Gang Prince
Spear Goblins Bats Cannon Tombstone
Cannon Prince
Goblin Gang Goblins Spear Goblins Bats Cannon Prince
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Tombstone Prince
Goblin Gang Prince
Goblin Gang Tombstone Goblins Spear Goblins Bats Prince
Goblin Gang Prince Bats
Cannon Goblin Gang Tombstone Prince
Bats Goblin Gang
Goblin Gang Prince Goblins Spear Goblins Bats Tombstone
Prince
Goblins Spear Goblins Bats Tombstone Prince
Cannon Goblin Gang Tombstone
Bats Tombstone Prince
Prince
Prince Cannon Goblin Gang Tombstone
Cannon
Goblin Gang Tombstone Goblins Spear Goblins Bats Prince
Bats Cannon
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Spear Goblins Bats
Goblins Bats Goblin Gang Prince
Prince
Prince
Spear Goblins
Bats
Prince
Prince
Prince
Prince
Bats
Bats
Prince
Spear Goblins Bats Goblin Gang Tombstone Prince
Goblin Gang Prince
Prince
Bats Goblin Gang
Bats
Prince
Prince

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