My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Royal Hogs Inferno Dragon Ram Rider
Giant Snowball
Goblins Spear Goblins Minions Hog Rider Royal Hogs Inferno Dragon Ram Rider
Zap
Goblins Spear Goblins Minions Royal Hogs Inferno Dragon Ram Rider
Barbarian Barrel
Goblins Spear Goblins Valkyrie Royal Hogs
The Log
Goblins Spear Goblins Hog Rider Royal Hogs Ram Rider
Earthquake
Spear Goblins Hog Rider Royal Hogs
Arrows
Goblins Spear Goblins Minions Royal Hogs
Royal Delivery
Goblins Spear Goblins Minions Valkyrie Hog Rider Royal Hogs Inferno Dragon Ram Rider
Fireball
Minions Hog Rider Royal Hogs Inferno Dragon Ram Rider
Poison
Spear Goblins Minions Royal Hogs
Lightning
Valkyrie Inferno Dragon Ram Rider
Rocket
Valkyrie Hog Rider Royal Hogs Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Minions Valkyrie Hog Rider Inferno Dragon Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Minions Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Spear Goblins
Valkyrie Hog Rider Royal Hogs Inferno Dragon Ram Rider
Minions
Hog Rider Valkyrie Royal Hogs Inferno Dragon Ram Rider
Valkyrie
Spear Goblins Hog Rider Goblins Minions Royal Hogs Ram Rider
Hog Rider
Goblins Spear Goblins Minions Valkyrie
Royal Hogs
Spear Goblins Minions Valkyrie
Inferno Dragon
Spear Goblins Minions
Ram Rider
Spear Goblins Minions Valkyrie

Defense Synergies 1 4

Goblins
Spear Goblins
Minions Valkyrie Inferno Dragon
Minions
Valkyrie Spear Goblins Ram Rider
Valkyrie
Minions Spear Goblins
Hog Rider
Royal Hogs
Inferno Dragon
Spear Goblins
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Ram Rider
Inferno Dragon Goblins Minions Valkyrie Ram Rider
Ram Rider Goblins Minions Valkyrie Inferno Dragon
Inferno Dragon Goblins Minions Valkyrie Ram Rider
Valkyrie
Goblins Spear Goblins Minions Valkyrie
Minions Inferno Dragon Ram Rider Spear Goblins
Valkyrie Ram Rider
Inferno Dragon Goblins Minions
Goblins Spear Goblins Valkyrie
Goblins Minions Valkyrie Spear Goblins Ram Rider
Minions Inferno Dragon Spear Goblins Ram Rider
Minions Valkyrie Ram Rider
Valkyrie Goblins Minions
Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblins Minions Valkyrie
Valkyrie Goblins Spear Goblins Minions Ram Rider
Valkyrie Spear Goblins Minions Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Valkyrie Goblins Spear Goblins Minions
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Spear Goblins
Valkyrie Inferno Dragon
Goblins Spear Goblins Minions Valkyrie Ram Rider
Valkyrie Ram Rider
Valkyrie Inferno Dragon Ram Rider
Minions Ram Rider
Goblins Spear Goblins Minions Valkyrie Ram Rider
Valkyrie Inferno Dragon
Goblins Spear Goblins Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Valkyrie
Valkyrie
Valkyrie Ram Rider
Valkyrie
Goblins Spear Goblins Minions Valkyrie Inferno Dragon
Minions Valkyrie Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie
Valkyrie
Spear Goblins Minions Ram Rider
Ram Rider
Ram Rider
Goblins Minions
Valkyrie Ram Rider
Minions
Spear Goblins
Minions
Valkyrie
Minions
Valkyrie
Inferno Dragon
Ram Rider
Ram Rider
Minions
Spear Goblins Minions
Ram Rider
Valkyrie
Minions
Inferno Dragon

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