My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Heal Spirit Valkyrie Hunter
The Log
Skeletons Heal Spirit Hog Rider Hunter
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Valkyrie Hog Rider Hunter
Fireball
Tesla Hog Rider Hunter
Poison
Hunter
Lightning
Tesla Valkyrie Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Tesla Fireball Valkyrie Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit The Log Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Heal Spirit
Valkyrie Hog Rider Hunter
Fireball
Hog Rider The Log
Valkyrie
Hog Rider Heal Spirit Hunter
Hog Rider
Fireball Valkyrie The Log Heal Spirit Hunter
Hunter
Heal Spirit Valkyrie Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 3 8

Skeletons
Tesla Hunter The Log
Tesla
Skeletons The Log Fireball Valkyrie
Heal Spirit
Fireball
The Log Tesla Valkyrie
Valkyrie
Tesla Fireball Hunter The Log
Hog Rider
Hunter
Skeletons Valkyrie The Log
The Log
Tesla Fireball Skeletons Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Hunter Skeletons Tesla Valkyrie The Log
Tesla Hunter Skeletons Valkyrie
Tesla Hunter Skeletons Valkyrie
Fireball Valkyrie The Log
Fireball The Log Skeletons Tesla Valkyrie Hunter
Tesla Hunter Fireball
Tesla Fireball Valkyrie The Log
Tesla Hunter Skeletons
Skeletons Tesla Valkyrie Hunter
Valkyrie Skeletons Tesla Fireball Hunter The Log
Tesla Hunter Fireball
Tesla Hunter Skeletons Fireball Valkyrie The Log
Fireball Valkyrie Tesla Hunter The Log
Tesla Hunter
Tesla Fireball Hunter The Log
Tesla Skeletons Fireball Valkyrie Hunter
Tesla Fireball Valkyrie Hunter The Log
Valkyrie Hunter The Log Tesla Fireball
Tesla Hunter
Valkyrie Tesla Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball
Fireball Tesla Valkyrie Hunter The Log
Skeletons Valkyrie Hunter The Log
Valkyrie Hunter Tesla Fireball The Log
Skeletons Tesla Valkyrie Hunter
Fireball Skeletons Tesla Hunter
Skeletons Tesla Fireball Valkyrie Hunter
Tesla Valkyrie Hunter
Skeletons Fireball Valkyrie The Log
Skeletons Tesla
Tesla Valkyrie Hunter
Fireball Valkyrie The Log
Skeletons Tesla Fireball Valkyrie Hunter
Tesla Fireball Valkyrie
Tesla Skeletons Fireball Valkyrie Hunter The Log
Valkyrie Tesla Fireball Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Fireball Hunter The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Hunter
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball
Fireball Hunter
The Log Fireball
Fireball Valkyrie Hunter
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball

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