My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Bandit Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Bandit
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Tesla Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Bandit
Fireball
Goblin Gang Tesla Hog Rider Bandit
Poison
Bats Goblin Gang
Lightning
Tesla Bandit Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Tesla Hog Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit
Zap
Hog Rider Bats Bandit Mega Knight
Goblin Gang
Hog Rider Bandit
Tesla
Hog Rider
Bats Zap Goblin Gang Bandit Mega Knight Archer Queen
Bandit
Bats Zap Goblin Gang Hog Rider Mega Knight
Mega Knight
Bats Zap Hog Rider Bandit Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 2 11

Bats
Zap Tesla Bandit Mega Knight
Zap
Mega Knight Bats Goblin Gang Tesla Bandit Archer Queen
Goblin Gang
Tesla Zap Bandit Archer Queen
Tesla
Goblin Gang Bats Zap
Hog Rider
Bandit
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Bandit
Archer Queen
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Bats Zap Goblin Gang Tesla Bandit Mega Knight
Goblin Gang Tesla Mega Knight Bats Bandit
Tesla Bats Goblin Gang Bandit Mega Knight
Mega Knight
Goblin Gang Bats Zap Tesla Bandit Mega Knight
Bats Tesla Zap Goblin Gang
Zap Tesla Bandit Mega Knight
Tesla Goblin Gang Archer Queen
Goblin Gang Tesla Bandit Mega Knight
Bats Goblin Gang Zap Tesla Bandit Mega Knight
Tesla Bats Zap Goblin Gang
Tesla Mega Knight Bats Zap Goblin Gang Bandit
Mega Knight Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Bandit Mega Knight
Zap Goblin Gang Tesla Bandit Mega Knight
Tesla Mega Knight Bats Goblin Gang
Tesla Mega Knight Bats Zap Goblin Gang Bandit
Zap Bats Tesla Bandit Mega Knight
Tesla
Goblin Gang Mega Knight Bats Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla Bandit
Bandit Zap Goblin Gang Tesla Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Tesla Bandit
Goblin Gang Tesla Bandit Mega Knight
Bats Zap Goblin Gang Tesla
Goblin Gang Bats Tesla Bandit
Mega Knight Tesla
Zap Mega Knight Bats Bandit
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Zap Archer Queen
Mega Knight Goblin Gang Tesla Bandit
Tesla Mega Knight
Goblin Gang Tesla Bats Zap Archer Queen
Bats Mega Knight Zap Tesla Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap Mega Knight
Bats Zap
Zap
Zap Bandit
Bats Goblin Gang
Zap Bandit
Zap Archer Queen
Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Bandit
Zap Bandit Mega Knight
Zap Bandit
Bats Zap
Zap Bats
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Bandit
Zap Archer Queen
Goblin Gang Mega Knight
Zap
Zap Archer Queen
Mega Knight Archer Queen
Zap Bats Goblin Gang Archer Queen
Bats Zap Archer Queen
Zap Bandit Mega Knight Archer Queen
Mega Knight

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