My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Valkyrie Executioner Ice Wizard
The Log
Goblins Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Barbarians Valkyrie Hog Rider Bowler Executioner Ice Wizard
Fireball
Barbarians Hog Rider Bowler Executioner Ice Wizard
Poison
Barbarians Executioner Ice Wizard
Lightning
Valkyrie Bowler Executioner Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Bowler Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Bowler Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Ice Wizard Valkyrie Hog Rider Barbarians Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tornado Ice Wizard Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblins Tornado Executioner
Hog Rider
Goblins Valkyrie Barbarians Tornado Bowler Executioner
Tornado
Executioner Valkyrie Hog Rider Bowler Ice Wizard
Bowler
Hog Rider Tornado Executioner Ice Wizard
Executioner
Tornado Valkyrie Hog Rider Bowler
Ice Wizard
Tornado Bowler

Defense Synergies 3 6

Goblins
Ice Wizard
Barbarians
Valkyrie
Tornado Bowler Executioner Ice Wizard
Hog Rider
Tornado
Bowler Executioner Ice Wizard Valkyrie
Bowler
Tornado Valkyrie Ice Wizard
Executioner
Tornado Valkyrie
Ice Wizard
Tornado Goblins Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Executioner
Barbarians Goblins Valkyrie Executioner Ice Wizard
Barbarians Tornado Bowler Goblins Valkyrie Executioner Ice Wizard
Barbarians Goblins Valkyrie Bowler Ice Wizard
Barbarians Valkyrie Tornado Bowler
Tornado Bowler Goblins Valkyrie Executioner Ice Wizard
Tornado Executioner Ice Wizard
Bowler Barbarians Valkyrie
Barbarians Goblins Tornado Ice Wizard
Tornado Goblins Barbarians Valkyrie Bowler Ice Wizard
Goblins Barbarians Valkyrie Executioner Ice Wizard Tornado Bowler
Executioner Tornado Ice Wizard
Barbarians Bowler Valkyrie Ice Wizard
Valkyrie Bowler Executioner Goblins Barbarians Tornado
Barbarians
Barbarians Tornado Bowler
Barbarians Goblins Valkyrie Tornado Bowler Executioner
Valkyrie Goblins Barbarians Tornado Bowler Executioner Ice Wizard
Valkyrie Tornado Executioner Barbarians Bowler Ice Wizard
Barbarians Tornado
Valkyrie Bowler Goblins Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Bowler
Valkyrie Bowler Executioner
Barbarians Goblins Valkyrie Bowler
Valkyrie Bowler Barbarians Tornado
Barbarians Valkyrie Bowler Executioner
Executioner Tornado Ice Wizard
Goblins Barbarians Valkyrie Bowler Ice Wizard
Barbarians Valkyrie
Goblins Barbarians Valkyrie Tornado
Barbarians
Barbarians Valkyrie Bowler
Barbarians Valkyrie Tornado Bowler
Barbarians Bowler Valkyrie Executioner
Barbarians Valkyrie Bowler Executioner
Barbarians Goblins Valkyrie Tornado Bowler Executioner
Valkyrie Bowler Executioner Barbarians Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Bowler Executioner Ice Wizard
Barbarians Valkyrie
Executioner Valkyrie Bowler
Executioner Tornado Ice Wizard
Tornado Bowler Executioner
Tornado Bowler Executioner Ice Wizard
Tornado
Goblins Tornado Bowler
Valkyrie Tornado Bowler
Tornado Executioner
Bowler Executioner
Bowler Executioner
Bowler Executioner
Tornado
Bowler Executioner
Valkyrie Tornado Bowler
Bowler
Tornado
Tornado Bowler
Barbarians
Tornado Valkyrie Bowler Executioner Ice Wizard
Tornado Bowler Executioner Ice Wizard
Tornado Bowler
Tornado
Tornado Executioner Ice Wizard
Bowler
Bowler
Barbarians
Tornado Executioner Ice Wizard
Valkyrie Bowler Executioner
Bowler Executioner
Tornado
Executioner
Tornado Bowler
Tornado Executioner
Tornado Bowler Executioner
Bowler

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