My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Executioner P.E.K.K.A
Fireball
Hog Rider Skeleton Army Executioner
Poison
Bats Skeleton Army Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Tornado Valkyrie Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider P.E.K.K.A
Valkyrie
Bats Hog Rider Tornado Executioner P.E.K.K.A
Hog Rider
Bats Valkyrie The Log Tornado Executioner
Skeleton Army
Tornado
Executioner P.E.K.K.A Valkyrie Hog Rider The Log
Executioner
Tornado Valkyrie Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Tornado Bats Valkyrie Executioner The Log
The Log
Hog Rider Tornado Executioner P.E.K.K.A

Defense Synergies 3 11

Bats
Valkyrie P.E.K.K.A The Log
Valkyrie
Bats Tornado Executioner P.E.K.K.A The Log
Hog Rider
Skeleton Army
Executioner The Log
Tornado
Executioner P.E.K.K.A Valkyrie The Log
Executioner
Tornado Valkyrie Skeleton Army The Log
P.E.K.K.A
Tornado The Log Bats Valkyrie
The Log
P.E.K.K.A Bats Valkyrie Skeleton Army Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner The Log
Skeleton Army P.E.K.K.A Bats Valkyrie Executioner The Log
Skeleton Army Tornado P.E.K.K.A Bats Valkyrie Executioner
Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army Tornado P.E.K.K.A The Log
Skeleton Army Tornado The Log Bats Valkyrie Executioner
Bats Tornado Executioner
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Bats Valkyrie Skeleton Army Executioner Tornado The Log
Executioner Bats Tornado
Skeleton Army P.E.K.K.A Bats Valkyrie The Log
Valkyrie Skeleton Army Executioner Bats Tornado P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Tornado P.E.K.K.A The Log
Bats Valkyrie Skeleton Army Tornado Executioner P.E.K.K.A
Valkyrie Bats Skeleton Army Tornado Executioner The Log
Valkyrie Tornado Executioner The Log Bats
P.E.K.K.A Tornado
Valkyrie Skeleton Army Bats Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Executioner The Log
Skeleton Army P.E.K.K.A Bats Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Valkyrie Skeleton Army Executioner
Executioner Bats Tornado
Skeleton Army P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Bats Valkyrie Skeleton Army Tornado The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Tornado The Log
Skeleton Army P.E.K.K.A Valkyrie Executioner
Valkyrie Skeleton Army Executioner
Skeleton Army Bats Valkyrie Tornado Executioner P.E.K.K.A The Log
Bats Valkyrie Executioner P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado Executioner The Log
The Log
Valkyrie The Log
Executioner Valkyrie The Log
Executioner Bats Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Bats Tornado
Valkyrie Tornado The Log
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Bats
Executioner The Log
Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Bats Tornado Executioner
Bats
The Log
P.E.K.K.A
The Log
Bats Skeleton Army
Tornado Executioner
The Log
Valkyrie Executioner
The Log Executioner
Tornado
Executioner P.E.K.K.A
Bats Tornado The Log
Bats Tornado Executioner
Tornado Executioner The Log
P.E.K.K.A

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