My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Flying Machine Zappies Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Flying Machine Hog Rider Zappies
Zap
Bats Royal Giant Flying Machine Zappies
Barbarian Barrel
Valkyrie Zappies Wizard
The Log
Royal Giant Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Bats Flying Machine Zappies
Royal Delivery
Bats Valkyrie Flying Machine Hog Rider Zappies Wizard
Fireball
Flying Machine Hog Rider Zappies Wizard
Poison
Bats Flying Machine Zappies Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Valkyrie Flying Machine Hog Rider Zappies Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Giant Snowball Valkyrie Flying Machine

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Flying Machine
Giant Snowball
Hog Rider Royal Giant Valkyrie Flying Machine
Royal Giant
Bats Giant Snowball Flying Machine Hog Rider Zappies Wizard
Valkyrie
Bats Hog Rider Giant Snowball Flying Machine Zappies Wizard
Flying Machine
Bats Giant Snowball Royal Giant Valkyrie Hog Rider Zappies
Hog Rider
Bats Giant Snowball Valkyrie Royal Giant Flying Machine Zappies Wizard
Zappies
Royal Giant Valkyrie Flying Machine Hog Rider
Wizard
Royal Giant Valkyrie Hog Rider

Defense Synergies 0 11

Bats
Giant Snowball Valkyrie Zappies
Giant Snowball
Bats Valkyrie Flying Machine Zappies Wizard
Royal Giant
Valkyrie
Bats Giant Snowball Flying Machine Zappies Wizard
Flying Machine
Giant Snowball Valkyrie Zappies
Hog Rider
Zappies
Bats Giant Snowball Valkyrie Flying Machine
Wizard
Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Zappies Wizard
Bats Valkyrie Flying Machine Zappies
Bats Giant Snowball Valkyrie Zappies
Bats Valkyrie Zappies
Valkyrie
Bats Giant Snowball Valkyrie Flying Machine Zappies
Bats Giant Snowball Flying Machine Zappies Wizard
Valkyrie Flying Machine
Zappies
Giant Snowball Valkyrie Zappies
Bats Valkyrie Giant Snowball Flying Machine Zappies Wizard
Bats Giant Snowball Flying Machine Zappies Wizard
Bats Giant Snowball Valkyrie Flying Machine Zappies Wizard
Valkyrie Wizard Bats Giant Snowball Zappies
Zappies
Giant Snowball Zappies
Wizard Bats Valkyrie Zappies
Valkyrie Bats Giant Snowball Flying Machine Zappies Wizard
Giant Snowball Valkyrie Wizard Bats Flying Machine Zappies
Zappies
Valkyrie Wizard Bats Giant Snowball Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Zappies
Giant Snowball Valkyrie Flying Machine Wizard
Zappies Bats Valkyrie
Valkyrie Bats Zappies
Valkyrie Zappies
Wizard Bats Giant Snowball Flying Machine Zappies
Bats Valkyrie Flying Machine Zappies
Valkyrie Zappies
Bats Giant Snowball Valkyrie Flying Machine Zappies
Zappies
Bats Valkyrie Flying Machine Zappies
Giant Snowball Valkyrie
Valkyrie Zappies Wizard
Wizard Valkyrie Flying Machine Zappies
Zappies Bats Valkyrie Flying Machine
Bats Valkyrie Giant Snowball Flying Machine Zappies Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Giant Snowball Flying Machine
Flying Machine
Valkyrie Flying Machine
Wizard Giant Snowball Valkyrie
Wizard Bats Giant Snowball Flying Machine
Flying Machine Wizard
Giant Snowball Flying Machine Wizard
Giant Snowball Flying Machine Wizard
Bats Giant Snowball
Valkyrie Flying Machine Wizard
Giant Snowball Flying Machine Wizard
Flying Machine Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Wizard
Flying Machine Wizard
Giant Snowball
Bats
Giant Snowball Flying Machine Wizard
Giant Snowball Valkyrie Flying Machine Wizard
Giant Snowball Wizard
Giant Snowball Flying Machine
Giant Snowball Valkyrie Wizard
Giant Snowball Flying Machine Wizard
Giant Snowball Flying Machine Wizard
Bats Giant Snowball Flying Machine Wizard
Bats Giant Snowball Flying Machine Zappies Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Zappies
Giant Snowball Wizard
Bats Flying Machine Zappies
Giant Snowball Flying Machine Zappies Wizard
Valkyrie Flying Machine Wizard
Giant Snowball Flying Machine Wizard
Giant Snowball
Flying Machine
Bats Giant Snowball Flying Machine Zappies
Bats Giant Snowball Flying Machine Zappies
Giant Snowball Flying Machine
Wizard

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