My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Firecracker Minion Horde Inferno Dragon
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Knight Firecracker Minion Horde Wizard Inferno Dragon
Fireball
Firecracker Minion Horde Wizard Inferno Dragon
Poison
Firecracker Minion Horde Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Poison Inferno Dragon Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight
Knight
Firecracker Arrows Minion Horde Wizard Poison
Firecracker
Knight Giant Inferno Dragon
Minion Horde
Knight Giant
Giant
Arrows Poison Firecracker Minion Horde Wizard
Wizard
Knight Giant
Poison
Giant Knight
Inferno Dragon
Firecracker

Defense Synergies 1 4

Arrows
Knight
Knight
Firecracker Arrows Minion Horde Wizard Poison
Firecracker
Knight
Minion Horde
Knight
Giant
Wizard
Knight
Poison
Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Wizard
Minion Horde Inferno Dragon Knight Firecracker
Minion Horde Knight Inferno Dragon
Minion Horde Inferno Dragon Knight Firecracker
Arrows Firecracker Poison
Arrows Firecracker
Minion Horde Inferno Dragon Arrows Firecracker Wizard Poison
Arrows Poison
Minion Horde Inferno Dragon
Knight Firecracker Minion Horde
Minion Horde Poison Arrows Knight Firecracker Wizard
Arrows Minion Horde Inferno Dragon Firecracker Wizard Poison
Minion Horde Knight Wizard
Wizard Arrows Firecracker Minion Horde Poison
Inferno Dragon Knight Minion Horde
Minion Horde Inferno Dragon
Minion Horde Wizard Arrows Knight Firecracker Poison
Arrows Knight Firecracker Minion Horde Wizard
Arrows Wizard Poison Knight Firecracker Inferno Dragon
Inferno Dragon
Wizard Arrows Knight Firecracker Minion Horde Poison
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Arrows Knight Firecracker Wizard Inferno Dragon
Knight Minion Horde
Knight Minion Horde
Knight Minion Horde Inferno Dragon
Arrows Firecracker Wizard Poison Minion Horde
Knight Minion Horde
Knight Minion Horde Inferno Dragon
Minion Horde Knight Firecracker Poison Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Knight Minion Horde
Arrows Poison
Knight Minion Horde Wizard
Wizard Firecracker Minion Horde
Knight Firecracker Minion Horde Poison Inferno Dragon
Arrows Poison Firecracker Minion Horde Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Minion Horde
Arrows Firecracker Poison
Arrows Minion Horde Poison
Arrows Knight Firecracker Poison
Wizard Poison Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Poison Minion Horde
Arrows Firecracker Minion Horde Wizard Poison
Arrows Poison Firecracker Wizard
Arrows Poison Firecracker Wizard
Minion Horde Poison
Firecracker Poison Arrows Knight Minion Horde Wizard
Poison Arrows Firecracker Wizard
Poison Knight Firecracker
Arrows Firecracker Minion Horde Poison
Arrows Firecracker Poison
Arrows Firecracker Minion Horde Wizard Poison
Arrows Firecracker Minion Horde Wizard Poison
Arrows Poison
Minion Horde
Arrows Firecracker Wizard Poison
Arrows Firecracker Wizard Poison
Minion Horde Poison
Arrows Wizard Poison
Arrows Minion Horde Poison
Arrows Firecracker Poison Wizard
Minion Horde Inferno Dragon
Arrows Firecracker Poison Wizard
Arrows Wizard Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Poison
Minion Horde
Poison Arrows Minion Horde Wizard
Arrows Firecracker Minion Horde Poison
Minion Horde
Arrows Firecracker Wizard Poison
Minion Horde
Poison Arrows Firecracker Wizard
Arrows
Poison Knight Firecracker Minion Horde Wizard
Arrows Firecracker Wizard Poison
Arrows Poison
Firecracker Minion Horde
Firecracker Minion Horde Poison
Firecracker Poison
Poison Firecracker
Inferno Dragon
Firecracker Wizard

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