My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Curse Clone Phoenix
Giant Snowball
Barbarians Minion Horde Goblin Curse Clone
Zap
Minion Horde Goblin Curse Clone
Barbarian Barrel
Barbarians Goblin Curse Clone
The Log
Barbarians Goblin Curse Clone
Earthquake
Barbarians Elixir Collector Clone
Arrows
Minion Horde Goblin Curse Clone
Royal Delivery
Barbarians Minion Horde Clone Mother Witch
Fireball
Barbarians Minion Horde Elixir Collector Clone Mother Witch
Poison
Barbarians Minion Horde Elixir Collector Goblin Curse Clone Phoenix Mother Witch
Lightning
Elixir Collector Phoenix Mother Witch
Rocket
Barbarians Minion Horde Elixir Collector Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Goblin Curse Clone Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Clone Phoenix Mother Witch Barbarians Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Curse Clone Phoenix

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mirror Clone
Elixir Collector
Mirror
Phoenix Minion Horde
Goblin Curse
Clone
Minion Horde Phoenix
Phoenix
Mirror Clone
Mother Witch

Defense Synergies 1 1

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Elixir Collector
Mirror
Minion Horde
Goblin Curse
Clone
Phoenix
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Goblin Curse Phoenix
Barbarians Minion Horde Goblin Curse
Barbarians Minion Horde Goblin Curse Phoenix
Barbarians
Mother Witch
Minion Horde Goblin Curse Phoenix
Barbarians Phoenix
Barbarians Minion Horde Goblin Curse Phoenix
Barbarians Minion Horde Phoenix
Barbarians Minion Horde Goblin Curse Mother Witch
Minion Horde Goblin Curse Phoenix
Barbarians Minion Horde Goblin Curse
Barbarians Minion Horde Goblin Curse
Barbarians Minion Horde Goblin Curse Phoenix
Barbarians Minion Horde Goblin Curse
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Goblin Curse Mother Witch
Barbarians Goblin Curse Phoenix
Barbarians Minion Horde Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Phoenix
Barbarians Minion Horde
Barbarians Minion Horde Phoenix
Barbarians Minion Horde Goblin Curse Phoenix
Mother Witch Minion Horde Goblin Curse
Barbarians Minion Horde Phoenix
Barbarians Minion Horde Goblin Curse Phoenix
Minion Horde Barbarians Phoenix
Barbarians Minion Horde Goblin Curse Phoenix
Barbarians Minion Horde Phoenix
Barbarians Phoenix
Barbarians Minion Horde Goblin Curse
Barbarians Minion Horde Goblin Curse
Barbarians Phoenix Minion Horde
Barbarians Minion Horde Goblin Curse Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Goblin Curse
Minion Horde
Barbarians
Minion Horde Goblin Curse
Mother Witch Minion Horde Goblin Curse
Minion Horde
Goblin Curse
Minion Horde
Minion Horde
Goblin Curse
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Goblin Curse Mother Witch
Minion Horde
Barbarians Minion Horde
Goblin Curse Mother Witch
Minion Horde
Goblin Curse
Minion Horde Goblin Curse Mother Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Goblin Curse
Minion Horde Barbarians
Goblin Curse
Minion Horde
Minion Horde
Minion Horde

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