My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Electro Giant Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit Fisherman
Giant Snowball
Minion Horde Flying Machine Fisherman
Zap
Minion Horde Flying Machine Bandit Fisherman
Barbarian Barrel
Hunter Bandit
The Log
Hunter Bandit Fisherman
Earthquake
Arrows
Minion Horde Flying Machine
Royal Delivery
Minion Horde Flying Machine Hunter Bandit Fisherman
Fireball
Minion Horde Flying Machine Hunter Bandit Fisherman
Poison
Minion Horde Flying Machine Hunter Fisherman
Lightning
Hunter Bandit Fisherman
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fisherman Flying Machine Poison Hunter Minion Horde Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Fisherman Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Flying Machine Poison Hunter Bandit Fisherman
Minion Horde
Zap
Flying Machine
Zap
Poison
Zap
Hunter
Fisherman Zap Bandit
Electro Giant
Fisherman
Bandit
Zap Hunter
Fisherman
Hunter Zap Electro Giant

Defense Synergies 1 12

Zap
Minion Horde Flying Machine Poison Hunter Bandit Fisherman
Minion Horde
Zap
Flying Machine
Zap Hunter Bandit Fisherman
Poison
Zap
Hunter
Fisherman Zap Flying Machine Bandit
Electro Giant
Fisherman
Bandit
Zap Flying Machine Hunter Fisherman
Fisherman
Hunter Zap Flying Machine Electro Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Flying Machine
Minion Horde Hunter Zap Flying Machine Bandit Fisherman
Minion Horde Hunter Fisherman Bandit
Minion Horde Hunter Bandit Fisherman
Poison
Zap Flying Machine Hunter Bandit
Minion Horde Hunter Zap Flying Machine Poison
Zap Flying Machine Poison Electro Giant Bandit
Minion Horde Hunter Fisherman
Minion Horde Hunter Bandit Fisherman
Minion Horde Poison Zap Flying Machine Hunter Electro Giant Bandit Fisherman
Minion Horde Hunter Zap Flying Machine Poison
Minion Horde Hunter Zap Flying Machine Bandit
Zap Minion Horde Poison Hunter
Minion Horde Hunter Bandit
Minion Horde Zap Hunter Electro Giant Bandit Fisherman
Minion Horde Poison Hunter Fisherman
Zap Minion Horde Flying Machine Hunter Bandit Fisherman
Zap Poison Hunter Flying Machine Bandit Fisherman
Hunter Fisherman
Minion Horde Flying Machine Poison Hunter Electro Giant Bandit Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant Bandit Fisherman
Poison Bandit Zap Flying Machine Hunter Fisherman
Bandit Zap Minion Horde Hunter Fisherman
Hunter Zap Minion Horde Bandit Fisherman
Minion Horde Hunter Bandit Fisherman
Poison Electro Giant Zap Minion Horde Flying Machine Hunter
Minion Horde Flying Machine Hunter Bandit
Minion Horde Hunter Fisherman
Zap Minion Horde Flying Machine Poison Bandit
Minion Horde
Minion Horde Flying Machine Hunter
Zap Poison Electro Giant
Minion Horde Hunter Bandit
Minion Horde Flying Machine Electro Giant
Electro Giant Zap Minion Horde Flying Machine Poison Hunter Fisherman
Poison Zap Minion Horde Flying Machine Hunter Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Flying Machine Bandit
Poison Zap Flying Machine Bandit Fisherman
Minion Horde Flying Machine Poison Bandit
Flying Machine Poison
Poison Zap Minion Horde
Poison Electro Giant Zap Minion Horde Flying Machine Hunter
Minion Horde Flying Machine Poison
Poison Zap Flying Machine Hunter
Poison Zap Flying Machine Bandit Fisherman
Minion Horde Poison Fisherman
Poison Zap Minion Horde Flying Machine Bandit Fisherman
Poison Zap Flying Machine
Flying Machine Poison Hunter Bandit Fisherman
Minion Horde Flying Machine Poison Bandit Fisherman
Zap Flying Machine Poison Fisherman
Zap Minion Horde Flying Machine Poison Hunter Bandit
Minion Horde Flying Machine Poison Bandit
Poison
Minion Horde Fisherman
Zap Flying Machine Poison Hunter Bandit Fisherman
Zap Flying Machine Poison Electro Giant
Minion Horde Poison
Poison
Fisherman
Zap Minion Horde Flying Machine Poison
Zap Poison Electro Giant Hunter
Minion Horde Fisherman
Poison Zap Flying Machine Hunter Bandit Fisherman
Zap Flying Machine Poison Bandit Fisherman
Poison Zap Bandit Fisherman
Poison Zap Minion Horde Flying Machine Hunter Electro Giant
Zap Minion Horde Flying Machine Poison Electro Giant
Minion Horde
Poison Zap Minion Horde Hunter Bandit
Zap Minion Horde Poison
Minion Horde
Poison
Zap Minion Horde Flying Machine Bandit
Poison Zap Flying Machine Hunter
Poison Minion Horde Flying Machine Hunter
Zap Flying Machine Poison
Zap Poison Electro Giant
Minion Horde Flying Machine
Zap Electro Giant Minion Horde Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Electro Giant Bandit
Poison Fisherman

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