My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army Sparky
Giant Snowball
Minion Horde Hog Rider Skeleton Army Baby Dragon
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Sparky
The Log
Elite Barbarians Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon Sparky
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Baby Dragon Sparky
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Hog Rider Baby Dragon Minion Horde Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Hog Rider Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Sparky
Minion Horde
Hog Rider Sparky
Elite Barbarians
Arrows Hog Rider Wizard Sparky
Hog Rider
Arrows Minion Horde Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Hog Rider Sparky
Skeleton Army
Sparky
Baby Dragon
Hog Rider Sparky
Sparky
Arrows Minion Horde Elite Barbarians Wizard Skeleton Army Baby Dragon

Defense Synergies 0 5

Arrows
Sparky
Minion Horde
Sparky
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Wizard Sparky
Baby Dragon
Sparky
Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon Sparky
Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Skeleton Army Sparky Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Sparky
Arrows Elite Barbarians Skeleton Army Sparky
Arrows Skeleton Army Baby Dragon
Minion Horde Arrows Wizard Baby Dragon
Arrows Baby Dragon Sparky
Minion Horde Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Sparky
Minion Horde Skeleton Army Arrows Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Skeleton Army Sparky Elite Barbarians Wizard
Wizard Skeleton Army Sparky Arrows Minion Horde Baby Dragon
Elite Barbarians Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Elite Barbarians Sparky
Minion Horde Wizard Sparky Arrows Elite Barbarians Skeleton Army
Arrows Minion Horde Elite Barbarians Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon
Sparky Elite Barbarians
Wizard Skeleton Army Arrows Minion Horde Elite Barbarians Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Sparky
Arrows Elite Barbarians Wizard Baby Dragon
Skeleton Army Minion Horde Elite Barbarians Sparky
Skeleton Army Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Skeleton Army Sparky
Arrows Wizard Minion Horde Baby Dragon
Skeleton Army Sparky Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Elite Barbarians Sparky
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Baby Dragon Sparky
Elite Barbarians Skeleton Army Sparky Minion Horde Baby Dragon
Arrows Minion Horde Elite Barbarians Wizard Baby Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Sparky
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Sparky
Arrows Sparky
Wizard Arrows Minion Horde Baby Dragon Sparky
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon
Arrows Wizard
Minion Horde Elite Barbarians Sparky
Arrows Minion Horde Wizard Sparky
Arrows Wizard Baby Dragon
Elite Barbarians Baby Dragon Sparky
Arrows Minion Horde Baby Dragon
Arrows Elite Barbarians Baby Dragon Sparky
Arrows Minion Horde Wizard Baby Dragon Sparky
Arrows Minion Horde Wizard Baby Dragon Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon Sparky
Arrows Wizard
Sparky
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon Sparky
Minion Horde
Arrows Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon Sparky
Arrows Baby Dragon Sparky
Elite Barbarians Arrows Minion Horde Wizard Baby Dragon Sparky
Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Minion Horde Wizard Baby Dragon Sparky
Arrows Wizard Baby Dragon
Arrows Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Wizard Sparky

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