My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Hunter Electro Wizard
The Log
Firecracker Hog Rider Dark Prince Hunter
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Dark Prince Hunter Electro Wizard
Fireball
Firecracker Hog Rider Hunter Electro Wizard
Poison
Firecracker Hunter Electro Wizard
Lightning
Dark Prince Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Hog Rider Dark Prince Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Mega Knight
Firecracker
Hog Rider Dark Prince Mega Knight
Hog Rider
Arrows Firecracker The Log Dark Prince Hunter Electro Wizard Mega Knight
Dark Prince
Arrows Firecracker Hog Rider Electro Wizard
Hunter
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Hunter The Log Electro Wizard

Defense Synergies 2 14

Arrows
Mega Knight Dark Prince
Firecracker
The Log Dark Prince Hunter Electro Wizard Mega Knight
Hog Rider
Dark Prince
Arrows Firecracker Hunter The Log Electro Wizard
Hunter
Firecracker Dark Prince The Log Electro Wizard Mega Knight
The Log
Firecracker Dark Prince Hunter Electro Wizard Mega Knight
Electro Wizard
Firecracker Dark Prince Hunter The Log Mega Knight
Mega Knight
Arrows Firecracker Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Hunter Firecracker Dark Prince The Log Electro Wizard Mega Knight
Hunter Mega Knight Dark Prince Electro Wizard
Hunter Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows The Log Firecracker Dark Prince Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Arrows Firecracker
Arrows The Log Electro Wizard Mega Knight
Hunter
Firecracker Dark Prince Hunter Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Dark Prince Hunter The Log Mega Knight
Arrows Hunter Firecracker Electro Wizard
Hunter Mega Knight Dark Prince The Log Electro Wizard
Mega Knight Arrows Firecracker Dark Prince Hunter The Log Electro Wizard
Hunter Electro Wizard Mega Knight
Hunter The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Dark Prince Hunter Electro Wizard
Arrows Mega Knight Firecracker Dark Prince Hunter The Log Electro Wizard
Arrows Hunter The Log Firecracker Dark Prince Electro Wizard Mega Knight
Hunter Electro Wizard
Dark Prince Mega Knight Arrows Firecracker Hunter The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Hunter The Log Mega Knight
Mega Knight Dark Prince Hunter The Log Electro Wizard
Dark Prince Hunter Mega Knight The Log Electro Wizard
Dark Prince Hunter Mega Knight
Arrows Firecracker Hunter Electro Wizard
Dark Prince Hunter Electro Wizard
Mega Knight Dark Prince Hunter
Electro Wizard Mega Knight Firecracker Dark Prince The Log
Mega Knight Dark Prince Hunter
Mega Knight Arrows Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Hunter
Firecracker Mega Knight
Electro Wizard Firecracker Dark Prince Hunter The Log
Arrows Mega Knight Firecracker Dark Prince Hunter The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker Hunter
Arrows Firecracker The Log
Arrows The Log Firecracker Hunter
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Dark Prince The Log Electro Wizard
Arrows Firecracker
Firecracker Hunter The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Hunter The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker Dark Prince Hunter The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Hunter Mega Knight
Arrows Firecracker The Log Hunter Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Hunter Electro Wizard
Electro Wizard Firecracker
Arrows Hunter The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Dark Prince
Arrows Firecracker Hunter Electro Wizard
Arrows The Log
Firecracker Dark Prince Hunter Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: