My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Royal Ghost Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Barbarians Hunter Royal Ghost Magic Archer Lumberjack Graveyard
The Log
Barbarians Hunter Lumberjack Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Hunter Royal Ghost Magic Archer Lumberjack Graveyard
Fireball
Barbarians Hunter Magic Archer Lumberjack
Poison
Barbarians Hunter Magic Archer Graveyard
Lightning
Hunter Magic Archer Lumberjack
Rocket
Barbarians Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Royal Ghost Hunter Magic Archer Lumberjack Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Void Royal Ghost Hunter

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Graveyard Lumberjack
Barbarians
Void
Arrows
Hunter
Lumberjack
Royal Ghost
Magic Archer Lumberjack
Magic Archer
Royal Ghost Lumberjack
Lumberjack
Arrows Hunter Royal Ghost Magic Archer Graveyard
Graveyard
Arrows Lumberjack

Defense Synergies 1 4

Arrows
Void Barbarians Lumberjack
Barbarians
Arrows
Void
Arrows
Hunter
Lumberjack
Royal Ghost
Magic Archer
Lumberjack
Lumberjack
Arrows Hunter Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Magic Archer
Barbarians Hunter Lumberjack
Barbarians Hunter Lumberjack Void
Barbarians Hunter Lumberjack
Arrows Barbarians Lumberjack
Arrows Hunter Royal Ghost Magic Archer Lumberjack
Hunter Arrows Void Magic Archer
Arrows Barbarians Void Magic Archer
Barbarians Hunter Lumberjack
Barbarians Hunter Royal Ghost Lumberjack
Barbarians Arrows Hunter Royal Ghost Magic Archer Lumberjack
Arrows Hunter Magic Archer
Barbarians Hunter Lumberjack
Arrows Barbarians Hunter Royal Ghost Magic Archer Lumberjack
Barbarians Hunter Lumberjack
Barbarians Hunter Lumberjack
Barbarians Arrows Hunter Lumberjack
Arrows Barbarians Hunter Royal Ghost Magic Archer Lumberjack
Arrows Hunter Barbarians Royal Ghost Magic Archer Lumberjack
Barbarians Hunter Lumberjack
Royal Ghost Arrows Barbarians Hunter Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Void Royal Ghost
Void Arrows Hunter Royal Ghost Magic Archer Lumberjack
Barbarians Lumberjack Hunter
Hunter Lumberjack Barbarians
Barbarians Hunter Lumberjack
Arrows Hunter Magic Archer
Barbarians Void Hunter Lumberjack
Barbarians Hunter Lumberjack
Void Barbarians Magic Archer
Barbarians
Barbarians Hunter Lumberjack
Arrows Barbarians Void
Barbarians Hunter Lumberjack
Barbarians Magic Archer
Barbarians Hunter Magic Archer Lumberjack
Arrows Barbarians Hunter Royal Ghost Magic Archer
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Arrows Royal Ghost
Arrows Void Royal Ghost Magic Archer
Arrows Void Magic Archer
Arrows Barbarians Void
Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows Void
Void Lumberjack
Void Arrows Magic Archer
Void Arrows Magic Archer
Void Hunter Magic Archer
Arrows Void Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows
Void Arrows Hunter Magic Archer
Arrows Void Magic Archer
Void Magic Archer
Arrows Void
Void
Arrows Barbarians Void
Arrows Hunter Magic Archer
Arrows Void Hunter Royal Ghost Magic Archer
Void Arrows Magic Archer
Void Arrows Magic Archer
Arrows Void Hunter Magic Archer
Void
Void
Void Arrows Hunter Magic Archer
Void Arrows Magic Archer
Arrows Magic Archer
Barbarians Void Magic Archer
Arrows Hunter Magic Archer
Arrows
Void Hunter Magic Archer Lumberjack
Arrows Magic Archer
Void Arrows
Magic Archer
Void Magic Archer
Void Royal Ghost Magic Archer
Void
Void

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