My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Guards Princess
Zap
Guards Princess
Barbarian Barrel
Royal Recruits Guards Hunter Princess Electro Wizard
The Log
Royal Recruits Guards Hunter Princess
Earthquake
Guards
Arrows
Royal Recruits Guards Princess
Royal Delivery
Royal Recruits Guards Hunter Princess Electro Wizard
Fireball
Hunter Princess Electro Wizard
Poison
Royal Recruits Guards Hunter Princess Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Princess Hunter Electro Wizard Rocket Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Princess Hunter

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Princess Electro Wizard
Rocket
Golem
Guards
The Log
Hunter
Golem
Golem
Rocket Hunter The Log Electro Wizard
The Log
Guards Golem Princess
Princess
Royal Recruits The Log
Electro Wizard
Royal Recruits Golem

Defense Synergies 1 10

Royal Recruits
The Log Princess
Rocket
The Log
Guards
Hunter The Log Princess Electro Wizard
Hunter
Guards The Log Electro Wizard
Golem
The Log
Royal Recruits Rocket Guards Hunter Princess Electro Wizard
Princess
Royal Recruits Guards The Log
Electro Wizard
Guards Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits The Log Electro Wizard
Hunter Royal Recruits The Log Electro Wizard
Rocket Hunter Royal Recruits Electro Wizard
Royal Recruits Hunter Guards Electro Wizard
Royal Recruits Rocket The Log Princess
The Log Guards Hunter Electro Wizard
Rocket Hunter Electro Wizard Princess
Rocket Royal Recruits The Log Electro Wizard
Hunter Royal Recruits Princess
Guards Royal Recruits Hunter Electro Wizard
Guards Electro Wizard Royal Recruits Hunter The Log Princess
Hunter Princess Electro Wizard
Royal Recruits Hunter Rocket Guards The Log Electro Wizard
Rocket Royal Recruits Guards Hunter The Log Princess Electro Wizard
Royal Recruits Hunter Electro Wizard
Rocket Royal Recruits Hunter The Log Electro Wizard
Royal Recruits Hunter Electro Wizard
Royal Recruits Guards Hunter The Log Electro Wizard
Hunter The Log Royal Recruits Guards Princess Electro Wizard
Royal Recruits Hunter Electro Wizard
Royal Recruits Guards Hunter The Log Electro Wizard
Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Electro Wizard
Electro Wizard Rocket Hunter The Log
Royal Recruits Guards Rocket Hunter The Log Electro Wizard
Royal Recruits Rocket Guards Hunter The Log Electro Wizard
Royal Recruits Guards Hunter
Rocket Hunter Princess Electro Wizard
Royal Recruits Rocket Guards Hunter Electro Wizard
Royal Recruits Hunter
Royal Recruits Rocket Electro Wizard The Log
Royal Recruits Guards
Royal Recruits Guards Hunter
Royal Recruits Rocket Guards The Log Electro Wizard
Royal Recruits Rocket Guards Hunter
Royal Recruits Princess
Royal Recruits Guards Electro Wizard Rocket Hunter The Log
Royal Recruits Hunter The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Rocket Guards The Log
The Log Princess Electro Wizard
Rocket The Log
Royal Recruits Rocket Guards The Log
Rocket The Log
Rocket Hunter Princess
The Log Princess
The Log Hunter Princess
The Log
Rocket Guards Electro Wizard
Rocket Royal Recruits The Log Princess Electro Wizard
Rocket Princess
Rocket Hunter The Log Princess
Rocket Princess
Princess The Log
Rocket Hunter The Log Princess
Royal Recruits Rocket The Log Princess
Rocket
Rocket
Rocket Hunter The Log Princess Electro Wizard
Rocket The Log Princess
Rocket The Log
Rocket Princess
Rocket The Log
Rocket Royal Recruits The Log
The Log Hunter Princess
The Log Hunter Princess Electro Wizard
The Log Princess
Rocket The Log
Hunter Princess Electro Wizard
Rocket Electro Wizard Guards
Rocket Hunter The Log
Rocket Princess Electro Wizard
Rocket The Log Princess
Electro Wizard Royal Recruits Rocket Guards Princess
Rocket Hunter Princess Electro Wizard
The Log
Rocket Hunter Princess Electro Wizard
The Log Princess
Rocket
Royal Recruits
Royal Recruits Rocket Guards The Log Princess Electro Wizard
Rocket Princess Electro Wizard
Royal Recruits Rocket The Log Princess Electro Wizard
Rocket

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