My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Rune Giant Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits
Giant Snowball
Spear Goblins Royal Recruits
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Royal Recruits Hunter Electro Wizard
The Log
Spear Goblins Royal Recruits Hunter
Earthquake
Spear Goblins
Arrows
Spear Goblins Royal Recruits
Royal Delivery
Spear Goblins Royal Recruits Hunter Electro Wizard
Fireball
Hunter Electro Wizard
Poison
Spear Goblins Royal Recruits Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Rune Giant Hunter Electro Wizard Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Arrows Rune Giant

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Recruits Rune Giant
Zap
Arrows Electro Wizard Spear Goblins Royal Recruits Hunter
Arrows
Zap Lightning
Royal Recruits
Spear Goblins Zap Electro Wizard
Rune Giant
Spear Goblins Electro Wizard
Hunter
Zap
Lightning
Arrows
Electro Wizard
Zap Royal Recruits Rune Giant

Defense Synergies 1 7

Spear Goblins
Zap Arrows Electro Wizard
Zap
Electro Wizard Spear Goblins Arrows Hunter
Arrows
Spear Goblins Zap Lightning
Royal Recruits
Rune Giant
Hunter
Zap Electro Wizard
Lightning
Arrows
Electro Wizard
Zap Spear Goblins Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Royal Recruits Electro Wizard
Hunter Zap Royal Recruits Electro Wizard
Hunter Royal Recruits Lightning Electro Wizard
Royal Recruits Hunter Electro Wizard
Lightning Arrows Royal Recruits
Arrows Spear Goblins Zap Hunter Electro Wizard
Hunter Lightning Electro Wizard Spear Goblins Zap Arrows
Lightning Zap Arrows Royal Recruits Electro Wizard
Hunter Royal Recruits
Spear Goblins Royal Recruits Hunter Electro Wizard
Electro Wizard Spear Goblins Zap Arrows Royal Recruits Hunter
Arrows Hunter Spear Goblins Zap Electro Wizard
Royal Recruits Hunter Zap Lightning Electro Wizard
Zap Arrows Royal Recruits Hunter Electro Wizard
Royal Recruits Hunter Electro Wizard
Zap Royal Recruits Hunter Lightning Electro Wizard
Arrows Royal Recruits Hunter Electro Wizard
Arrows Spear Goblins Zap Royal Recruits Hunter Electro Wizard
Zap Arrows Hunter Spear Goblins Royal Recruits Electro Wizard
Royal Recruits Hunter Electro Wizard
Royal Recruits Spear Goblins Arrows Hunter Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zap Electro Wizard
Electro Wizard Zap Arrows Hunter Lightning
Royal Recruits Spear Goblins Zap Hunter Lightning Electro Wizard
Royal Recruits Hunter Lightning Zap Electro Wizard
Royal Recruits Hunter
Arrows Zap Hunter Electro Wizard
Royal Recruits Spear Goblins Hunter Lightning Electro Wizard
Royal Recruits Hunter
Zap Royal Recruits Lightning Electro Wizard Spear Goblins
Royal Recruits
Royal Recruits Hunter
Royal Recruits Lightning Zap Arrows Electro Wizard
Royal Recruits Lightning Hunter
Royal Recruits
Royal Recruits Electro Wizard Spear Goblins Zap Hunter Lightning
Arrows Zap Royal Recruits Hunter Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows Royal Recruits
Zap Arrows
Arrows Spear Goblins Zap Hunter
Arrows
Arrows Zap Hunter Lightning
Arrows Zap Lightning
Lightning Electro Wizard
Lightning Zap Arrows Royal Recruits Electro Wizard
Lightning Zap Arrows
Lightning Hunter
Lightning Arrows
Lightning Zap Arrows
Lightning Spear Goblins Zap Arrows Hunter
Lightning Arrows Royal Recruits
Lightning Arrows
Lightning
Lightning Zap Arrows Hunter Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Royal Recruits
Zap Arrows Hunter
Arrows Zap Hunter Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Hunter Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Arrows Hunter
Zap Lightning Arrows Electro Wizard
Arrows Lightning
Zap Lightning Electro Wizard Spear Goblins Royal Recruits
Lightning Zap Arrows Hunter Electro Wizard
Arrows
Lightning Hunter Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
Royal Recruits
Zap Royal Recruits Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Royal Recruits Electro Wizard
Lightning

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