My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Hunter Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Baby Dragon
Zap
Royal Giant Skeleton Army Clone
Barbarian Barrel
Skeleton Army Clone Hunter Ice Wizard Electro Wizard
The Log
Royal Giant Skeleton Army Clone Hunter
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Skeleton Army Clone Baby Dragon Hunter Ice Wizard Electro Wizard
Fireball
Skeleton Army Clone Baby Dragon Hunter Ice Wizard Electro Wizard
Poison
Skeleton Army Clone Hunter Ice Wizard Electro Wizard
Lightning
Baby Dragon Hunter Ice Wizard Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Ice Wizard Baby Dragon Freeze Hunter Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Ice Wizard Baby Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Ice Wizard Baby Dragon Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Baby Dragon Electro Wizard
Baby Dragon
Royal Giant Clone Ice Wizard Electro Wizard
Freeze
Hunter
Royal Giant
Ice Wizard
Royal Giant Baby Dragon
Electro Wizard
Royal Giant Clone Baby Dragon

Defense Synergies 1 7

Royal Giant
Skeleton Army
Freeze Ice Wizard Electro Wizard
Clone
Baby Dragon
Ice Wizard
Freeze
Skeleton Army Hunter Electro Wizard
Hunter
Freeze Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Skeleton Army Hunter
Electro Wizard
Skeleton Army Freeze Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Skeleton Army Hunter Ice Wizard Electro Wizard
Skeleton Army Hunter Freeze Ice Wizard Electro Wizard
Skeleton Army Hunter Ice Wizard Electro Wizard
Skeleton Army
Skeleton Army Freeze Baby Dragon Hunter Ice Wizard Electro Wizard
Hunter Electro Wizard Baby Dragon Freeze Ice Wizard
Baby Dragon Electro Wizard
Hunter Skeleton Army Ice Wizard
Skeleton Army Hunter Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Baby Dragon Freeze Hunter
Hunter Baby Dragon Ice Wizard Electro Wizard
Skeleton Army Hunter Freeze Ice Wizard Electro Wizard
Skeleton Army Baby Dragon Freeze Hunter Electro Wizard
Skeleton Army Hunter Electro Wizard
Skeleton Army Freeze Hunter Electro Wizard
Skeleton Army Hunter Electro Wizard
Skeleton Army Baby Dragon Hunter Ice Wizard Electro Wizard
Baby Dragon Freeze Hunter Ice Wizard Electro Wizard
Hunter Electro Wizard
Skeleton Army Baby Dragon Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Baby Dragon Hunter
Skeleton Army Hunter Electro Wizard
Skeleton Army Hunter Electro Wizard
Skeleton Army Hunter
Baby Dragon Freeze Hunter Ice Wizard Electro Wizard
Skeleton Army Hunter Ice Wizard Electro Wizard
Skeleton Army Hunter
Freeze Electro Wizard Skeleton Army Baby Dragon
Skeleton Army
Hunter
Skeleton Army Electro Wizard
Skeleton Army Hunter
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Baby Dragon Freeze Hunter
Baby Dragon Freeze Hunter Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Freeze
Baby Dragon
Baby Dragon Freeze Hunter Ice Wizard
Baby Dragon
Baby Dragon Freeze Hunter Ice Wizard
Electro Wizard
Electro Wizard
Baby Dragon
Baby Dragon Hunter
Baby Dragon Freeze
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Freeze
Baby Dragon Hunter Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Freeze Baby Dragon Hunter Ice Wizard
Baby Dragon Hunter Ice Wizard Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Hunter Ice Wizard Electro Wizard
Electro Wizard Freeze
Hunter
Freeze Electro Wizard
Electro Wizard Skeleton Army Freeze
Baby Dragon Hunter Ice Wizard Electro Wizard
Freeze
Baby Dragon Hunter Electro Wizard
Baby Dragon
Baby Dragon Freeze Electro Wizard
Electro Wizard
Baby Dragon Freeze Electro Wizard

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