My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Goblins Bats Cannon Hog Rider Miner
Zap
Goblins Bats Cannon
Barbarian Barrel
Goblins Cannon
The Log
Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider Miner
Fireball
Cannon Hog Rider
Poison
Bats Cannon
Lightning
Cannon Ice Golem Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Cannon Miner Fireball Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Ice Golem Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Ice Golem
Bats
Ice Golem Hog Rider Miner
Cannon
Ice Golem
Bats Hog Rider Goblins Miner Archer Queen
Fireball
Hog Rider Miner Archer Queen
Hog Rider
Goblins Bats Ice Golem Fireball Archer Queen
Miner
Goblins Bats Ice Golem Fireball
Archer Queen
Ice Golem Fireball Hog Rider

Defense Synergies 2 9

Goblins
Cannon Ice Golem Archer Queen
Bats
Cannon Ice Golem
Cannon
Ice Golem Goblins Bats Fireball Archer Queen
Ice Golem
Cannon Archer Queen Goblins Bats Fireball
Fireball
Cannon Ice Golem Miner
Hog Rider
Miner
Fireball
Archer Queen
Ice Golem Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball
Goblins Bats Cannon
Cannon Goblins Bats
Cannon Goblins Bats
Fireball
Fireball Goblins Bats Cannon
Bats Cannon Fireball
Cannon Ice Golem Fireball
Cannon Goblins Archer Queen
Goblins Cannon Ice Golem Miner
Goblins Bats Cannon Ice Golem Fireball
Bats Fireball
Cannon Bats Fireball
Fireball Goblins Bats Cannon
Cannon
Cannon Fireball
Goblins Bats Cannon Fireball
Cannon Fireball Goblins Bats
Bats Cannon Ice Golem Fireball
Cannon
Goblins Bats Cannon Fireball
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball
Fireball Ice Golem Miner
Goblins Bats Ice Golem
Bats Ice Golem Fireball
Cannon
Fireball Bats Ice Golem
Goblins Bats Ice Golem Fireball
Goblins Bats Ice Golem Fireball
Cannon
Bats
Fireball Archer Queen
Cannon Ice Golem Fireball
Cannon Fireball
Goblins Bats Ice Golem Fireball Archer Queen
Bats Cannon Ice Golem Fireball Archer Queen
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Miner
Fireball Miner
Ice Golem Fireball
Fireball
Fireball Bats Ice Golem
Fireball Ice Golem
Fireball Miner
Goblins Bats Fireball
Miner Fireball
Fireball Archer Queen
Ice Golem Fireball Miner
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Ice Golem Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Bats Ice Golem Fireball
Bats Fireball
Fireball
Fireball Miner
Fireball
Fireball
Bats Fireball
Fireball Archer Queen
Fireball
Fireball Miner
Ice Golem Fireball
Fireball Archer Queen
Archer Queen
Bats Fireball Archer Queen
Bats Fireball Archer Queen
Fireball Miner Archer Queen
Fireball

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