My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Ice Golem Balloon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Skeleton Dragons Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Guards Balloon Lumberjack Mother Witch
Fireball
Skeleton Dragons Balloon Lumberjack Mother Witch
Poison
Skeleton Dragons Guards Balloon Mother Witch
Lightning
Skeleton Dragons Ice Golem Balloon Lumberjack Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Ice Golem Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Guards Skeleton Dragons Freeze Lumberjack Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Guards Skeleton Dragons

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Ice Golem Balloon Lumberjack
Ice Golem
Balloon Lumberjack Skeleton Dragons Mother Witch
Guards
The Log Lumberjack
Freeze
Balloon
Balloon
Ice Golem Freeze Lumberjack Skeleton Dragons The Log
The Log
Guards Balloon Lumberjack
Lumberjack
Ice Golem Balloon Skeleton Dragons Guards The Log
Mother Witch
Ice Golem

Defense Synergies 2 13

Skeleton Dragons
Ice Golem The Log Guards Lumberjack
Ice Golem
Skeleton Dragons Guards The Log Lumberjack Mother Witch
Guards
Skeleton Dragons Ice Golem The Log Lumberjack Mother Witch
Freeze
Lumberjack
Balloon
The Log
Skeleton Dragons Ice Golem Guards Lumberjack Mother Witch
Lumberjack
Skeleton Dragons Ice Golem Guards Freeze The Log Mother Witch
Mother Witch
Ice Golem Guards The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Ice Golem The Log
Lumberjack Skeleton Dragons The Log
Lumberjack Skeleton Dragons Freeze
Lumberjack Skeleton Dragons Guards
The Log Lumberjack
Freeze The Log Skeleton Dragons Guards Lumberjack Mother Witch
Skeleton Dragons Freeze
Skeleton Dragons Ice Golem The Log
Lumberjack
Guards Ice Golem Lumberjack
Skeleton Dragons Guards Mother Witch Ice Golem Freeze The Log Lumberjack
Skeleton Dragons
Lumberjack Skeleton Dragons Guards Freeze The Log
Skeleton Dragons Guards Freeze The Log Lumberjack
Lumberjack
Freeze The Log Lumberjack
Skeleton Dragons Lumberjack
Skeleton Dragons Guards The Log Lumberjack
Freeze The Log Skeleton Dragons Ice Golem Guards Lumberjack Mother Witch
Lumberjack
Skeleton Dragons Guards The Log Lumberjack Mother Witch
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Ice Golem
Skeleton Dragons Ice Golem The Log Lumberjack
Guards Lumberjack Ice Golem The Log
Guards Lumberjack Ice Golem The Log
Guards Lumberjack
Skeleton Dragons Mother Witch Ice Golem Freeze
Guards Ice Golem Lumberjack
Lumberjack
Freeze Skeleton Dragons Ice Golem The Log
Skeleton Dragons Guards
Guards Lumberjack
Guards The Log
Ice Golem Guards Lumberjack
Skeleton Dragons
Guards Skeleton Dragons Ice Golem Freeze The Log Lumberjack
Skeleton Dragons Ice Golem Freeze The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Ice Golem Guards Freeze The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Ice Golem Guards Freeze The Log
Skeleton Dragons The Log
Skeleton Dragons Mother Witch Ice Golem Freeze
Skeleton Dragons The Log
The Log Skeleton Dragons Ice Golem Freeze
The Log Skeleton Dragons
Guards Lumberjack
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons Ice Golem The Log
Skeleton Dragons Freeze
Skeleton Dragons Ice Golem The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Freeze
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log Mother Witch
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
Ice Golem Freeze The Log Mother Witch Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Ice Golem Mother Witch
Skeleton Dragons Guards Freeze
Skeleton Dragons The Log
Skeleton Dragons Freeze
The Log
Guards Freeze
Skeleton Dragons
Freeze
The Log
Skeleton Dragons Lumberjack
The Log Skeleton Dragons Ice Golem
Skeleton Dragons
Skeleton Dragons Guards Freeze The Log
Skeleton Dragons
Freeze The Log
Skeleton Dragons

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