My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Goblin Cage Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Phoenix
Giant Snowball
Miner
Zap
Firecracker Goblin Giant
Barbarian Barrel
Firecracker Heal Spirit Goblin Cage
The Log
Firecracker Heal Spirit Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Goblin Cage Miner
Fireball
Firecracker Goblin Cage
Poison
Firecracker Goblin Cage Phoenix
Lightning
Ice Golem Goblin Cage Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Firecracker Void Miner Goblin Cage Phoenix Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Firecracker Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Ice Golem Goblin Cage Goblin Giant
Heal Spirit
Goblin Cage Goblin Giant
Ice Golem
Firecracker Miner
Goblin Cage
Firecracker Heal Spirit Miner
Void
Goblin Giant
Goblin Giant
Firecracker Heal Spirit Void
Miner
Firecracker Ice Golem Goblin Cage
Phoenix

Defense Synergies 1 3

Firecracker
Ice Golem Goblin Cage
Heal Spirit
Ice Golem
Firecracker Phoenix
Goblin Cage
Firecracker Phoenix
Void
Goblin Giant
Miner
Phoenix
Ice Golem Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Goblin Cage Void Goblin Giant
Firecracker Goblin Cage Phoenix
Goblin Cage Void
Goblin Cage Firecracker Phoenix
Firecracker Goblin Cage
Firecracker
Firecracker Goblin Cage Void Phoenix
Ice Golem Goblin Cage Void Goblin Giant Phoenix
Goblin Cage Phoenix
Firecracker Ice Golem Miner Phoenix
Firecracker Ice Golem Goblin Giant
Firecracker Phoenix
Goblin Cage
Firecracker Goblin Cage
Goblin Cage Phoenix
Goblin Cage
Firecracker Goblin Cage
Goblin Cage Firecracker
Goblin Cage Firecracker Ice Golem
Goblin Cage Phoenix
Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage Void
Void Firecracker Ice Golem Miner Phoenix
Ice Golem Goblin Cage Goblin Giant
Ice Golem Goblin Cage Goblin Giant Phoenix
Goblin Cage Goblin Giant Phoenix
Firecracker Ice Golem Goblin Giant
Ice Golem Goblin Cage Void Goblin Giant Phoenix
Goblin Cage Goblin Giant Phoenix
Goblin Cage Void Firecracker Ice Golem Phoenix
Goblin Cage Goblin Giant Phoenix
Goblin Cage Phoenix
Goblin Cage Void Goblin Giant Phoenix
Ice Golem Goblin Cage Goblin Giant
Firecracker Goblin Cage
Phoenix Firecracker Ice Golem Goblin Cage Goblin Giant
Firecracker Ice Golem Goblin Cage Phoenix
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem
Firecracker Void Miner
Void Goblin Giant Miner
Firecracker Ice Golem Void
Firecracker
Firecracker Ice Golem Goblin Giant
Firecracker
Firecracker Ice Golem
Void Miner Firecracker
Void
Firecracker Void Miner
Void Firecracker
Firecracker Ice Golem Void Miner
Firecracker Void
Firecracker Ice Golem
Firecracker
Firecracker
Void Firecracker
Firecracker Void Miner
Void
Void
Void
Void
Firecracker Ice Golem
Firecracker Void Miner
Void Miner
Void Miner Firecracker
Firecracker Ice Golem Void
Firecracker Void
Void
Void Miner
Void Firecracker
Firecracker
Void
Firecracker
Void Miner Firecracker
Firecracker Ice Golem
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker Goblin Giant Miner
Firecracker Void
Void

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