My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins Mortar Inferno Tower
Barbarian Barrel
Electro Spirit Spear Goblins Mortar Inferno Tower Barbarian Hut
The Log
Electro Spirit Spear Goblins Barbarian Hut
Earthquake
Spear Goblins Mortar Inferno Tower Barbarian Hut
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins
Fireball
Mortar Inferno Tower Barbarian Hut
Poison
Spear Goblins Mortar Inferno Tower Barbarian Hut
Lightning
Mortar Ice Golem Inferno Tower Barbarian Hut
Rocket
Mortar Inferno Tower Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Mortar Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Delivery Ice Golem Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Ice Golem Royal Delivery Mortar Inferno Tower Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Ice Golem Royal Delivery

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Ice Golem Barbarian Hut Mortar
Royal Delivery
Mortar
Spear Goblins Ice Golem Rocket Barbarian Hut
Ice Golem
Spear Goblins Mortar Barbarian Hut
Inferno Tower
Rocket
Mortar
Barbarian Hut
Spear Goblins Mortar Ice Golem

Defense Synergies 3 10

Electro Spirit
Spear Goblins
Ice Golem Royal Delivery Mortar Inferno Tower Barbarian Hut
Royal Delivery
Inferno Tower Spear Goblins Mortar Ice Golem Barbarian Hut
Mortar
Spear Goblins Royal Delivery Ice Golem Inferno Tower
Ice Golem
Spear Goblins Inferno Tower Royal Delivery Mortar Barbarian Hut
Inferno Tower
Royal Delivery Ice Golem Spear Goblins Mortar
Rocket
Barbarian Hut
Spear Goblins Royal Delivery Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Spear Goblins Mortar Ice Golem Inferno Tower
Inferno Tower Barbarian Hut Royal Delivery Mortar
Mortar Inferno Tower Rocket Barbarian Hut Royal Delivery
Inferno Tower Barbarian Hut Mortar
Royal Delivery Rocket
Royal Delivery Electro Spirit Spear Goblins
Inferno Tower Rocket Electro Spirit Spear Goblins Royal Delivery Mortar Barbarian Hut
Rocket Barbarian Hut Electro Spirit Ice Golem Inferno Tower
Inferno Tower Barbarian Hut Mortar
Spear Goblins Royal Delivery Ice Golem Inferno Tower
Electro Spirit Spear Goblins Royal Delivery Ice Golem
Inferno Tower Spear Goblins Royal Delivery Barbarian Hut
Mortar Inferno Tower Barbarian Hut Royal Delivery Rocket
Rocket Barbarian Hut Electro Spirit Royal Delivery Mortar
Inferno Tower Barbarian Hut Mortar
Inferno Tower Rocket Barbarian Hut Royal Delivery Mortar
Barbarian Hut Royal Delivery Mortar Inferno Tower
Royal Delivery Mortar Electro Spirit Spear Goblins Barbarian Hut
Royal Delivery Mortar Electro Spirit Spear Goblins Ice Golem Barbarian Hut
Barbarian Hut Mortar Inferno Tower
Electro Spirit Spear Goblins Royal Delivery
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Royal Delivery Ice Golem Inferno Tower
Royal Delivery Mortar Ice Golem Rocket
Royal Delivery Spear Goblins Ice Golem Inferno Tower Rocket Barbarian Hut
Rocket Royal Delivery Ice Golem Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Royal Delivery
Royal Delivery Rocket Electro Spirit Ice Golem
Royal Delivery Rocket Spear Goblins Ice Golem Inferno Tower Barbarian Hut
Inferno Tower Royal Delivery Barbarian Hut
Royal Delivery Rocket Electro Spirit Spear Goblins Mortar Ice Golem Inferno Tower Barbarian Hut
Inferno Tower Royal Delivery Barbarian Hut
Inferno Tower
Rocket Royal Delivery
Royal Delivery Rocket Ice Golem Inferno Tower Barbarian Hut
Barbarian Hut
Inferno Tower Electro Spirit Spear Goblins Royal Delivery Mortar Ice Golem Rocket Barbarian Hut
Electro Spirit Royal Delivery Ice Golem Inferno Tower Barbarian Hut
Electro Spirit Royal Delivery Mortar Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Rocket Barbarian Hut
Mortar
Rocket Barbarian Hut
Ice Golem Rocket Barbarian Hut
Rocket Mortar
Electro Spirit Spear Goblins Ice Golem Rocket
Mortar
Ice Golem Barbarian Hut
Mortar
Rocket
Rocket Mortar
Rocket
Rocket Mortar Ice Golem Barbarian Hut
Mortar Rocket
Mortar Ice Golem Barbarian Hut
Rocket Spear Goblins Mortar Barbarian Hut
Mortar Rocket Barbarian Hut
Mortar Rocket
Rocket
Rocket Mortar
Rocket Mortar
Rocket
Rocket
Rocket
Rocket Mortar Barbarian Hut
Ice Golem Electro Spirit Mortar
Mortar
Mortar
Rocket Mortar
Ice Golem
Rocket Electro Spirit
Mortar Rocket
Rocket Electro Spirit
Rocket
Electro Spirit Spear Goblins Rocket Barbarian Hut
Rocket
Rocket
Mortar Ice Golem
Rocket
Electro Spirit Rocket
Rocket
Mortar Rocket
Mortar Rocket

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