My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Mirror Void Cannon Cart Ice Wizard Royal Ghost Fisherman Magic Archer Lumberjack Mother Witch Sparky Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Battle Ram Baby Dragon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Battle Ram Baby Dragon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Drill Bandit Lava Hound
Giant Snowball
Spear Goblins Battle Ram Baby Dragon Goblin Drill Lava Hound
Zap
Spear Goblins Battle Ram Goblin Drill Bandit Lava Hound
Barbarian Barrel
Spear Goblins Battle Ram Goblin Drill Bandit
The Log
Spear Goblins Battle Ram Goblin Drill Bandit
Earthquake
Spear Goblins Goblin Drill
Arrows
Spear Goblins Goblin Drill Lava Hound
Royal Delivery
Spear Goblins Battle Ram Baby Dragon Goblin Drill Bandit Lava Hound
Fireball
Battle Ram Baby Dragon Goblin Drill Bandit Lava Hound
Poison
Spear Goblins Goblin Drill Lava Hound
Lightning
Ice Golem Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Battle Ram Rage Baby Dragon Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Rage Bandit Battle Ram Baby Dragon Goblin Drill Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem Rage Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Battle Ram Baby Dragon Goblin Drill Bandit
Ice Golem
Spear Goblins Battle Ram Baby Dragon Goblin Drill
Battle Ram
Ice Golem Bandit Spear Goblins Baby Dragon Lava Hound
Rage
Baby Dragon
Lava Hound Spear Goblins Ice Golem Battle Ram Bandit
Goblin Drill
Spear Goblins Ice Golem Bandit
Bandit
Battle Ram Spear Goblins Baby Dragon Goblin Drill
Lava Hound
Baby Dragon Battle Ram

Defense Synergies 1 6

Spear Goblins
Ice Golem Baby Dragon Goblin Drill Bandit
Ice Golem
Spear Goblins Baby Dragon Bandit
Battle Ram
Rage
Baby Dragon
Spear Goblins Ice Golem Bandit
Goblin Drill
Spear Goblins
Bandit
Spear Goblins Ice Golem Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Baby Dragon
Goblin Drill Bandit
Goblin Drill Bandit
Goblin Drill Bandit
Spear Goblins Baby Dragon Bandit
Spear Goblins Baby Dragon
Ice Golem Baby Dragon Bandit
Goblin Drill
Spear Goblins Ice Golem Bandit
Spear Goblins Ice Golem Baby Dragon Goblin Drill Bandit
Spear Goblins Baby Dragon
Goblin Drill Bandit
Baby Dragon Goblin Drill
Goblin Drill Bandit
Goblin Drill Bandit
Goblin Drill
Spear Goblins Baby Dragon Goblin Drill Bandit
Baby Dragon Goblin Drill Spear Goblins Ice Golem Bandit
Goblin Drill
Spear Goblins Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Bandit
Bandit Ice Golem Baby Dragon
Bandit Spear Goblins Ice Golem
Ice Golem Bandit
Goblin Drill Bandit
Ice Golem Baby Dragon
Spear Goblins Ice Golem Bandit
Spear Goblins Ice Golem Baby Dragon Bandit
Goblin Drill
Ice Golem Bandit
Baby Dragon
Spear Goblins Ice Golem Baby Dragon Goblin Drill
Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon Goblin Drill Bandit
Baby Dragon Bandit
Baby Dragon Goblin Drill Bandit
Ice Golem
Baby Dragon
Spear Goblins Ice Golem Baby Dragon
Baby Dragon
Ice Golem Baby Dragon
Bandit
Bandit
Baby Dragon
Ice Golem Baby Dragon Bandit
Baby Dragon Bandit
Ice Golem Baby Dragon
Spear Goblins Baby Dragon Goblin Drill Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon
Baby Dragon Goblin Drill
Ice Golem Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Ice Golem Baby Dragon
Bandit
Spear Goblins Bandit
Baby Dragon
Baby Dragon
Ice Golem Baby Dragon
Baby Dragon
Baby Dragon Bandit

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