My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Electro Dragon
Fireball
Firecracker Electro Dragon
Poison
Bats Firecracker Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Tornado Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Royal Delivery Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Knight Firecracker Royal Delivery Tornado Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Firecracker
Bats
Knight Ice Spirit Firecracker
Knight
Ice Spirit Bats Firecracker Electro Dragon
Firecracker
Knight Ice Spirit Bats Tornado
Royal Delivery
Tornado
Electro Giant Firecracker Electro Dragon
Electro Dragon
Knight Tornado
Electro Giant
Tornado

Defense Synergies 5 15

Ice Spirit
Bats Knight Firecracker Royal Delivery Tornado Electro Dragon
Bats
Knight Ice Spirit Firecracker Royal Delivery
Knight
Bats Firecracker Royal Delivery Electro Dragon Ice Spirit Tornado
Firecracker
Knight Ice Spirit Bats Royal Delivery Tornado Electro Dragon
Royal Delivery
Knight Tornado Ice Spirit Bats Firecracker Electro Dragon
Tornado
Royal Delivery Ice Spirit Knight Firecracker Electro Dragon Electro Giant
Electro Dragon
Knight Ice Spirit Firecracker Royal Delivery Tornado
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Ice Spirit Bats Knight Firecracker Royal Delivery Electro Dragon
Tornado Bats Knight Royal Delivery Electro Dragon
Bats Knight Firecracker Electro Dragon
Firecracker Royal Delivery Tornado
Royal Delivery Tornado Bats Firecracker Electro Dragon
Bats Tornado Ice Spirit Firecracker Royal Delivery Electro Dragon
Electro Dragon Electro Giant
Tornado
Knight Tornado Ice Spirit Firecracker Royal Delivery
Bats Knight Firecracker Royal Delivery Tornado Electro Dragon Electro Giant
Bats Firecracker Royal Delivery Tornado Electro Dragon
Ice Spirit Bats Knight Royal Delivery Electro Dragon
Ice Spirit Bats Firecracker Royal Delivery Tornado Electro Dragon
Knight
Tornado Ice Spirit Royal Delivery Electro Giant
Bats Knight Firecracker Royal Delivery Tornado Electro Dragon
Ice Spirit Royal Delivery Bats Knight Firecracker Tornado Electro Dragon
Royal Delivery Tornado Ice Spirit Bats Knight Firecracker Electro Dragon
Tornado
Bats Knight Firecracker Royal Delivery Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Electro Giant
Royal Delivery Knight Firecracker Electro Dragon
Royal Delivery Ice Spirit Bats Knight Electro Dragon
Bats Knight Royal Delivery Tornado
Knight Royal Delivery
Firecracker Royal Delivery Electro Giant Ice Spirit Bats Tornado Electro Dragon
Royal Delivery Bats Knight
Knight Royal Delivery
Royal Delivery Electro Dragon Ice Spirit Bats Knight Firecracker Tornado
Royal Delivery
Bats Knight Electro Dragon
Royal Delivery Tornado Electro Giant
Royal Delivery Knight
Firecracker Electro Dragon Electro Giant
Electro Dragon Electro Giant Ice Spirit Bats Knight Firecracker Royal Delivery Tornado
Bats Firecracker Royal Delivery Electro Dragon Electro Giant
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Knight Firecracker
Firecracker
Firecracker Electro Giant Ice Spirit Bats Tornado Electro Dragon
Firecracker Tornado
Ice Spirit Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Bats Tornado Electro Dragon
Firecracker Knight Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Bats
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Electro Giant
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Giant Ice Spirit Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Bats Firecracker Tornado Electro Dragon Electro Giant
Electro Dragon Ice Spirit Bats Firecracker Electro Giant
Electro Dragon
Ice Spirit Firecracker Electro Dragon
Firecracker
Ice Spirit Bats Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Ice Spirit Bats Firecracker Tornado
Firecracker Bats Tornado Electro Dragon
Electro Dragon Firecracker Tornado Electro Giant
Firecracker Electro Dragon

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