My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Bomber Inferno Tower Goblin Drill
The Log
Skeletons Ice Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Inferno Tower Goblin Drill
Arrows
Skeletons Ice Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bomber Goblin Drill
Fireball
Bomber Inferno Tower Goblin Drill
Poison
Bomber Inferno Tower Goblin Drill
Lightning
Inferno Tower Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Arrows Fireball Goblin Drill Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Arrows

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Goblin Drill
Bomber
Ice Spirit Goblin Drill
Arrows
Fireball Goblin Drill
Fireball
Arrows Goblin Drill
Inferno Tower
Goblin Drill
Fireball Ice Spirit Bomber Arrows
Goblinstein

Defense Synergies 1 12

Skeletons
Ice Spirit Bomber Inferno Tower
Ice Spirit
Inferno Tower Skeletons Bomber Fireball Goblin Drill
Bomber
Skeletons Ice Spirit Goblin Drill
Arrows
Fireball Inferno Tower
Fireball
Ice Spirit Arrows Inferno Tower Goblin Drill
Inferno Tower
Ice Spirit Skeletons Arrows Fireball Goblin Drill
Goblin Drill
Ice Spirit Bomber Fireball Inferno Tower
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower
Inferno Tower Skeletons Ice Spirit Goblin Drill
Inferno Tower Skeletons Bomber Goblin Drill
Inferno Tower Skeletons Goblin Drill
Bomber Arrows Fireball
Arrows Fireball Skeletons Bomber
Inferno Tower Ice Spirit Arrows Fireball
Arrows Fireball Inferno Tower
Inferno Tower Skeletons Goblin Drill
Skeletons Ice Spirit Bomber Inferno Tower
Skeletons Bomber Arrows Fireball Goblin Drill
Arrows Inferno Tower Fireball
Inferno Tower Goblin Drill Skeletons Ice Spirit Bomber Fireball
Bomber Fireball Ice Spirit Arrows Goblin Drill
Inferno Tower Goblin Drill
Inferno Tower Ice Spirit Fireball Goblin Drill Goblinstein
Skeletons Bomber Arrows Fireball Inferno Tower Goblin Drill
Ice Spirit Arrows Fireball Bomber Goblin Drill
Arrows Goblin Drill Ice Spirit Bomber Fireball
Inferno Tower Goblin Drill
Bomber Arrows Fireball
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Inferno Tower
Fireball Bomber Arrows
Skeletons Ice Spirit Inferno Tower
Fireball Inferno Tower
Inferno Tower Skeletons Goblin Drill
Arrows Fireball Goblinstein Skeletons Ice Spirit
Skeletons Fireball Inferno Tower
Inferno Tower
Goblinstein Skeletons Ice Spirit Fireball Inferno Tower
Inferno Tower Skeletons Goblin Drill
Inferno Tower
Arrows Fireball
Skeletons Fireball Inferno Tower
Bomber Fireball
Inferno Tower Skeletons Ice Spirit Bomber Fireball Goblin Drill Goblinstein
Arrows Bomber Fireball Inferno Tower
Bomber Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Goblin Drill
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball
Bomber Fireball Arrows Goblinstein
Arrows Fireball Goblinstein Ice Spirit
Bomber Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Goblin Drill
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Ice Spirit Bomber Fireball Goblinstein
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Ice Spirit Fireball Goblinstein
Fireball
Bomber Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Goblinstein
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball
Fireball
Fireball

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