My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Ice Spirit Bomber Knight Ice Wizard
The Log
Ice Spirit Bomber Ram Rider
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Knight Ice Wizard Ram Rider
Fireball
Bomber Ice Wizard Ram Rider
Poison
Bomber Ice Wizard
Lightning
Knight Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Barbarian Barrel Knight Tornado Ice Wizard Poison Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Barbarian Barrel Knight

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bomber Barbarian Barrel Ram Rider
Bomber
Ice Spirit Knight Barbarian Barrel Ram Rider
Knight
Ice Spirit Bomber Barbarian Barrel Poison Ice Wizard Ram Rider
Barbarian Barrel
Ice Spirit Bomber Knight Tornado Ice Wizard Ram Rider
Tornado
Barbarian Barrel Poison Ice Wizard Ram Rider
Poison
Knight Tornado Ram Rider
Ice Wizard
Knight Barbarian Barrel Tornado Ram Rider
Ram Rider
Ice Spirit Bomber Knight Barbarian Barrel Tornado Poison Ice Wizard

Defense Synergies 3 18

Ice Spirit
Bomber Knight Barbarian Barrel Tornado Poison Ice Wizard Ram Rider
Bomber
Knight Ice Spirit Barbarian Barrel Tornado
Knight
Bomber Ice Wizard Ice Spirit Barbarian Barrel Tornado Poison
Barbarian Barrel
Ice Spirit Bomber Knight Tornado Poison Ice Wizard
Tornado
Ice Wizard Ice Spirit Bomber Knight Barbarian Barrel Poison Ram Rider
Poison
Ice Spirit Knight Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Ice Spirit Barbarian Barrel Poison
Ram Rider
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Barbarian Barrel Ram Rider
Ice Spirit Knight Ice Wizard Ram Rider
Tornado Ram Rider Bomber Knight Ice Wizard
Knight Ice Wizard Ram Rider
Bomber Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Bomber Ice Wizard
Tornado Ram Rider Ice Spirit Poison Ice Wizard
Barbarian Barrel Poison Ram Rider
Tornado Ice Wizard
Knight Tornado Ice Spirit Bomber Barbarian Barrel Ice Wizard
Poison Ice Wizard Bomber Knight Barbarian Barrel Tornado Ram Rider
Tornado Poison Ice Wizard Ram Rider
Ice Spirit Bomber Knight Ice Wizard Ram Rider
Bomber Ice Spirit Barbarian Barrel Tornado Poison
Knight Ram Rider
Tornado Ice Spirit Ram Rider
Bomber Knight Tornado Poison
Ice Spirit Bomber Knight Barbarian Barrel Tornado Ice Wizard Ram Rider
Barbarian Barrel Tornado Poison Ice Spirit Bomber Knight Ice Wizard Ram Rider
Tornado Ram Rider
Bomber Knight Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Poison Bomber Knight Barbarian Barrel
Ice Spirit Knight Ram Rider
Knight Barbarian Barrel Tornado Ram Rider
Knight Ram Rider
Poison Ice Spirit Tornado Ice Wizard Ram Rider
Knight Ice Wizard Ram Rider
Knight
Ice Spirit Knight Barbarian Barrel Tornado Poison
Knight
Tornado Poison
Knight Ram Rider
Bomber
Ice Spirit Bomber Knight Barbarian Barrel Tornado Poison
Poison Bomber Barbarian Barrel Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel
Poison Barbarian Barrel Tornado Ice Wizard Ram Rider
Barbarian Barrel Poison
Knight Barbarian Barrel Poison
Bomber Poison Barbarian Barrel
Poison Ice Spirit Tornado Ice Wizard Ram Rider
Bomber Tornado Poison
Poison Ice Spirit Barbarian Barrel Tornado Ice Wizard Ram Rider
Poison Tornado Ram Rider
Tornado Poison
Poison Knight Barbarian Barrel Tornado Ram Rider
Poison Tornado
Poison Knight Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Bomber
Bomber Barbarian Barrel Poison
Bomber Barbarian Barrel Tornado Poison
Poison
Tornado Poison
Tornado
Barbarian Barrel Poison
Tornado Poison Ice Spirit Bomber Barbarian Barrel Ice Wizard
Poison Barbarian Barrel Tornado Ice Wizard Ram Rider
Tornado Poison Ram Rider
Poison Barbarian Barrel Tornado
Poison Tornado Ice Wizard
Ice Spirit Poison
Poison Bomber
Ice Spirit Poison
Poison
Ice Spirit Barbarian Barrel
Poison Tornado Ice Wizard Ram Rider
Barbarian Barrel
Poison Knight
Bomber Poison
Tornado Poison
Ice Spirit Tornado Poison
Tornado Poison
Poison Barbarian Barrel Tornado

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