My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Dart Goblin
Zap
Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Dart Goblin
The Log
Ice Spirit Cannon Goblin Gang Dart Goblin
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin
Fireball
Cannon Goblin Gang Dart Goblin
Poison
Cannon Goblin Gang Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Cannon Goblin Gang Dart Goblin Fireball Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Dart Goblin
Knight
Ice Spirit Goblin Gang Dart Goblin Fireball The Log
Cannon
Goblin Gang
Knight Dart Goblin
Dart Goblin
Knight Ice Spirit Goblin Gang The Log
Fireball
Knight The Log
Electro Giant
The Log
Knight Dart Goblin Fireball

Defense Synergies 6 14

Ice Spirit
Goblin Gang Knight Cannon Dart Goblin Fireball The Log
Knight
Cannon Goblin Gang Dart Goblin Ice Spirit Fireball The Log
Cannon
Knight The Log Ice Spirit Goblin Gang Dart Goblin Fireball Electro Giant
Goblin Gang
Ice Spirit Knight Cannon Dart Goblin The Log
Dart Goblin
Knight Ice Spirit Cannon Goblin Gang The Log
Fireball
The Log Ice Spirit Knight Cannon
Electro Giant
Cannon
The Log
Cannon Fireball Ice Spirit Knight Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball The Log
Ice Spirit Knight Cannon Goblin Gang Dart Goblin The Log
Cannon Goblin Gang Knight Dart Goblin
Cannon Knight Goblin Gang Dart Goblin
Fireball The Log
Goblin Gang Fireball The Log Cannon Dart Goblin
Dart Goblin Ice Spirit Cannon Goblin Gang Fireball
Cannon Dart Goblin Fireball Electro Giant The Log
Cannon Goblin Gang
Knight Goblin Gang Ice Spirit Cannon Dart Goblin
Goblin Gang Dart Goblin Knight Cannon Fireball Electro Giant The Log
Goblin Gang Dart Goblin Fireball
Cannon Ice Spirit Knight Goblin Gang Fireball The Log
Fireball Ice Spirit Cannon Goblin Gang Dart Goblin The Log
Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang Fireball Electro Giant The Log
Knight Cannon Goblin Gang Fireball
Ice Spirit Cannon Fireball Knight Goblin Gang Dart Goblin The Log
The Log Ice Spirit Knight Cannon Dart Goblin Fireball
Cannon Dart Goblin
Goblin Gang Knight Cannon Dart Goblin Fireball Electro Giant The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Electro Giant
Fireball Knight Goblin Gang The Log
Goblin Gang Ice Spirit Knight The Log
Goblin Gang Knight Fireball The Log
Knight Cannon Goblin Gang
Fireball Electro Giant Ice Spirit Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin Fireball
Knight
Ice Spirit Knight Fireball The Log
Cannon Goblin Gang Dart Goblin
Knight Dart Goblin
Fireball Electro Giant The Log
Knight Cannon Goblin Gang Fireball
Cannon Dart Goblin Fireball Electro Giant
Goblin Gang Electro Giant Ice Spirit Knight Dart Goblin Fireball The Log
Cannon Dart Goblin Fireball Electro Giant The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Electro Giant Ice Spirit Dart Goblin
Dart Goblin The Log
Fireball The Log Ice Spirit Dart Goblin
Fireball The Log Dart Goblin
Goblin Gang Fireball
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Ice Spirit Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Electro Giant
Ice Spirit Dart Goblin Fireball Electro Giant
Fireball
Dart Goblin Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Knight Goblin Gang Dart Goblin
The Log Dart Goblin Fireball
Fireball Electro Giant
Dart Goblin
Electro Giant Ice Spirit Goblin Gang Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball Electro Giant The Log
Fireball Dart Goblin

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