My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Giant Skeleton
The Log
Ice Spirit Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Battle Healer Giant Skeleton
Fireball
Firecracker Battle Healer
Poison
Firecracker Battle Healer
Lightning
Ice Golem Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Battle Healer Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Ice Golem The Log Arrows Firecracker Battle Healer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Ice Golem The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Battle Healer Giant Skeleton
Arrows
Mirror Battle Healer Giant Skeleton
Firecracker
Ice Spirit Ice Golem Battle Healer Mirror Giant Skeleton
Ice Golem
Firecracker
Battle Healer
Ice Spirit Arrows Firecracker Mirror Giant Skeleton
Mirror
Arrows The Log Firecracker Battle Healer Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Firecracker Battle Healer Mirror The Log
The Log
Mirror Giant Skeleton

Defense Synergies 4 18

Ice Spirit
Firecracker Ice Golem Battle Healer Giant Skeleton The Log
Arrows
Mirror Ice Golem Battle Healer Giant Skeleton
Firecracker
Ice Golem The Log Ice Spirit Battle Healer Mirror Giant Skeleton
Ice Golem
Firecracker Ice Spirit Arrows Battle Healer Giant Skeleton The Log
Battle Healer
Mirror Ice Spirit Arrows Firecracker Ice Golem Giant Skeleton The Log
Mirror
Arrows Battle Healer Firecracker The Log
Giant Skeleton
Ice Spirit Arrows Firecracker Ice Golem Battle Healer The Log
The Log
Firecracker Ice Spirit Ice Golem Battle Healer Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Ice Spirit Firecracker Battle Healer The Log
Giant Skeleton
Firecracker
Arrows Firecracker Battle Healer Giant Skeleton The Log
Arrows The Log Firecracker
Ice Spirit Arrows Firecracker
Arrows Ice Golem Battle Healer Giant Skeleton The Log
Ice Spirit Firecracker Ice Golem Battle Healer Giant Skeleton
Arrows Firecracker Ice Golem Giant Skeleton The Log
Arrows Firecracker
Ice Spirit Battle Healer Giant Skeleton The Log
Ice Spirit Arrows Firecracker The Log
Ice Spirit The Log
Arrows Firecracker
Ice Spirit Arrows Firecracker Battle Healer The Log
Arrows The Log Ice Spirit Firecracker Ice Golem Battle Healer Giant Skeleton
Arrows Firecracker Battle Healer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Battle Healer Giant Skeleton
Arrows Firecracker Ice Golem Battle Healer The Log
Giant Skeleton Ice Spirit Ice Golem Battle Healer The Log
Giant Skeleton Ice Golem Battle Healer The Log
Giant Skeleton Battle Healer
Arrows Firecracker Ice Spirit Ice Golem
Ice Golem Battle Healer Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Ice Spirit Firecracker Ice Golem The Log
Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Ice Golem
Firecracker
Ice Spirit Firecracker Ice Golem Battle Healer Giant Skeleton The Log
Arrows Firecracker Ice Golem Battle Healer Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Ice Golem Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Ice Golem
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker Ice Golem
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker Ice Golem The Log
Arrows Firecracker
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Ice Golem The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Golem
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker Ice Golem
Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker

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