My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Graveyard
Giant Snowball
Skeletons Fire Spirit Graveyard
Zap
Skeletons Fire Spirit Firecracker Graveyard
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Firecracker Giant Skeleton Ice Wizard Graveyard
The Log
Skeletons Fire Spirit Ice Spirit Firecracker Giant Skeleton Graveyard
Earthquake
Skeletons Firecracker Graveyard
Arrows
Skeletons Fire Spirit Ice Spirit Firecracker Graveyard
Royal Delivery
Skeletons Fire Spirit Ice Spirit Firecracker Giant Skeleton Ice Wizard Graveyard
Fireball
Firecracker Ice Wizard
Poison
Firecracker Ice Wizard Graveyard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Spirit Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Giant Skeleton
Ice Spirit
Firecracker Giant Skeleton Graveyard
Arrows
Graveyard Giant Skeleton
Firecracker
Ice Spirit Giant Skeleton
Giant Skeleton
Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard Graveyard
Ice Wizard
Giant Skeleton Graveyard
Graveyard
Arrows Ice Spirit Giant Skeleton Ice Wizard

Defense Synergies 0 16

Skeletons
Fire Spirit Ice Spirit Firecracker Giant Skeleton Ice Wizard
Fire Spirit
Skeletons Ice Spirit Firecracker Giant Skeleton
Ice Spirit
Skeletons Fire Spirit Firecracker Giant Skeleton Ice Wizard
Arrows
Giant Skeleton Ice Wizard
Firecracker
Skeletons Fire Spirit Ice Spirit Giant Skeleton Ice Wizard
Giant Skeleton
Skeletons Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard
Ice Wizard
Skeletons Ice Spirit Arrows Firecracker Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Ice Spirit Firecracker Ice Wizard
Skeletons Fire Spirit Giant Skeleton Ice Wizard
Skeletons Firecracker Ice Wizard
Arrows Firecracker Giant Skeleton
Arrows Skeletons Fire Spirit Firecracker Ice Wizard
Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard
Arrows Giant Skeleton
Skeletons Ice Wizard
Skeletons Fire Spirit Ice Spirit Firecracker Giant Skeleton Ice Wizard
Ice Wizard Skeletons Arrows Firecracker Giant Skeleton
Arrows Firecracker Ice Wizard
Skeletons Fire Spirit Ice Spirit Giant Skeleton Ice Wizard
Fire Spirit Ice Spirit Arrows Firecracker
Ice Spirit
Skeletons Arrows Firecracker
Fire Spirit Ice Spirit Arrows Firecracker Ice Wizard
Arrows Fire Spirit Ice Spirit Firecracker Giant Skeleton Ice Wizard
Fire Spirit Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Arrows Firecracker
Giant Skeleton Skeletons Ice Spirit
Giant Skeleton
Giant Skeleton Skeletons
Fire Spirit Arrows Firecracker Skeletons Ice Spirit Ice Wizard
Skeletons Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Skeletons Ice Spirit Firecracker
Skeletons
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Giant Skeleton
Arrows Firecracker Giant Skeleton Ice Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Ice Wizard
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Ice Spirit Ice Wizard
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker Ice Wizard
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Fire Spirit Ice Spirit Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Ice Wizard
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker Ice Wizard
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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