My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Firecracker Witch
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Elite Barbarians Heal Spirit Witch
The Log
Fire Spirit Ice Spirit Firecracker Elite Barbarians Heal Spirit Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Fire Spirit Ice Spirit Firecracker Heal Spirit Witch
Royal Delivery
Fire Spirit Ice Spirit Firecracker Elite Barbarians Heal Spirit Hog Rider Witch
Fireball
Firecracker Elite Barbarians Hog Rider Witch
Poison
Firecracker Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Rage Firecracker Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Rage

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Ice Spirit
Hog Rider Firecracker Elite Barbarians Witch
Firecracker
Hog Rider Ice Spirit Elite Barbarians
Elite Barbarians
Heal Spirit Rage Fire Spirit Ice Spirit Firecracker Hog Rider
Heal Spirit
Elite Barbarians Hog Rider Witch
Hog Rider
Fire Spirit Ice Spirit Firecracker Rage Elite Barbarians Heal Spirit Witch
Rage
Elite Barbarians Hog Rider Witch
Witch
Rage Ice Spirit Heal Spirit Hog Rider

Defense Synergies 0 5

Fire Spirit
Ice Spirit Firecracker
Ice Spirit
Fire Spirit Firecracker Elite Barbarians Witch
Firecracker
Fire Spirit Ice Spirit
Elite Barbarians
Ice Spirit
Heal Spirit
Hog Rider
Rage
Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Ice Spirit Firecracker Witch
Witch Fire Spirit Elite Barbarians
Elite Barbarians Witch Firecracker
Firecracker Elite Barbarians
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker Witch
Witch Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Firecracker
Witch Firecracker
Firecracker Witch
Fire Spirit Ice Spirit Elite Barbarians Witch
Fire Spirit Ice Spirit Firecracker Witch
Elite Barbarians
Ice Spirit Elite Barbarians
Firecracker Elite Barbarians Witch
Fire Spirit Ice Spirit Firecracker Elite Barbarians Witch
Witch Fire Spirit Ice Spirit Firecracker
Elite Barbarians
Fire Spirit Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Firecracker Elite Barbarians
Ice Spirit Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Fire Spirit Firecracker Ice Spirit Witch
Elite Barbarians Witch
Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Witch
Witch
Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Firecracker Witch
Elite Barbarians Witch Ice Spirit Firecracker
Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit Witch
Fire Spirit Firecracker Witch
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit Elite Barbarians
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker Witch
Firecracker Fire Spirit Ice Spirit Witch
Witch
Firecracker Witch
Witch
Firecracker
Elite Barbarians Fire Spirit Firecracker Witch
Ice Spirit Firecracker Witch
Elite Barbarians
Ice Spirit Firecracker
Firecracker
Fire Spirit Ice Spirit Witch
Fire Spirit Firecracker Witch
Firecracker
Firecracker
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: