My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Dragons Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Ram Rider
Giant Snowball
Skeleton Dragons Goblin Curse Guards Ram Rider
Zap
Goblin Curse Guards Ram Rider
Barbarian Barrel
Ice Spirit Wizard Goblin Curse Guards
The Log
Ice Spirit Goblin Curse Guards Ram Rider
Earthquake
Guards
Arrows
Ice Spirit Skeleton Dragons Goblin Curse Guards
Royal Delivery
Ice Spirit Skeleton Dragons Wizard Guards Mother Witch Ram Rider
Fireball
Skeleton Dragons Wizard Mother Witch Ram Rider
Poison
Skeleton Dragons Wizard Goblin Curse Guards Mother Witch
Lightning
Skeleton Dragons Wizard Mother Witch Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Guards Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Guards Skeleton Dragons Freeze Mother Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Curse Guards Skeleton Dragons

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Skeleton Dragons Goblin Curse Guards Ram Rider
Skeleton Dragons
Ice Spirit Ram Rider
Wizard
Ram Rider
Goblin Curse
Ice Spirit
Guards
Ice Spirit Ram Rider
Freeze
Mother Witch
Ram Rider
Ram Rider
Ice Spirit Skeleton Dragons Wizard Guards Mother Witch

Defense Synergies 0 8

Ice Spirit
Skeleton Dragons Wizard Guards Ram Rider
Skeleton Dragons
Ice Spirit Guards
Wizard
Ice Spirit Guards Freeze
Goblin Curse
Guards
Ice Spirit Skeleton Dragons Wizard Mother Witch
Freeze
Wizard
Mother Witch
Guards
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard Ram Rider
Ice Spirit Skeleton Dragons Goblin Curse Ram Rider
Ram Rider Skeleton Dragons Goblin Curse Freeze
Skeleton Dragons Goblin Curse Guards Ram Rider
Freeze Skeleton Dragons Guards Mother Witch
Skeleton Dragons Ram Rider Ice Spirit Wizard Goblin Curse Freeze
Skeleton Dragons Ram Rider
Goblin Curse
Guards Ice Spirit
Skeleton Dragons Goblin Curse Guards Mother Witch Wizard Freeze Ram Rider
Skeleton Dragons Wizard Goblin Curse Ram Rider
Ice Spirit Skeleton Dragons Wizard Goblin Curse Guards Freeze Ram Rider
Wizard Ice Spirit Skeleton Dragons Goblin Curse Guards Freeze
Goblin Curse Ram Rider
Ice Spirit Goblin Curse Freeze Ram Rider
Wizard Skeleton Dragons
Ice Spirit Skeleton Dragons Wizard Guards Ram Rider
Wizard Freeze Ice Spirit Skeleton Dragons Goblin Curse Guards Mother Witch Ram Rider
Goblin Curse Ram Rider
Skeleton Dragons Wizard Goblin Curse Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Dragons Wizard
Guards Ice Spirit Ram Rider
Guards Ram Rider
Goblin Curse Guards Ram Rider
Skeleton Dragons Wizard Mother Witch Ice Spirit Goblin Curse Freeze Ram Rider
Guards Ram Rider
Goblin Curse
Freeze Ice Spirit Skeleton Dragons
Skeleton Dragons Goblin Curse Guards
Guards
Guards
Wizard Goblin Curse Guards Ram Rider
Wizard Skeleton Dragons Goblin Curse
Guards Ice Spirit Skeleton Dragons Freeze
Skeleton Dragons Wizard Goblin Curse Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards Freeze
Skeleton Dragons Goblin Curse Ram Rider
Skeleton Dragons
Skeleton Dragons Guards Freeze
Wizard Skeleton Dragons Goblin Curse
Skeleton Dragons Wizard Mother Witch Ice Spirit Goblin Curse Freeze Ram Rider
Skeleton Dragons Wizard
Ice Spirit Skeleton Dragons Wizard Goblin Curse Freeze Ram Rider
Skeleton Dragons Wizard Ram Rider
Guards
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Wizard Goblin Curse
Skeleton Dragons
Skeleton Dragons Freeze
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Freeze
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard Goblin Curse Mother Witch
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Goblin Curse Freeze Mother Witch Ice Spirit Skeleton Dragons Wizard
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Goblin Curse
Skeleton Dragons Wizard Goblin Curse Mother Witch
Ice Spirit Skeleton Dragons Wizard Guards Freeze
Skeleton Dragons Wizard
Ice Spirit Skeleton Dragons Freeze
Wizard Goblin Curse
Ice Spirit Guards Freeze
Skeleton Dragons Wizard Goblin Curse Ram Rider
Freeze
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Ice Spirit Skeleton Dragons Guards Freeze
Skeleton Dragons
Freeze
Skeleton Dragons Wizard

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