My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Sparky
Giant Snowball
Cannon Goblin Drill
Zap
Cannon Goblin Drill Sparky
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Drill Sparky
The Log
Ice Spirit Cannon Goblin Drill Sparky
Earthquake
Cannon Goblin Drill
Arrows
Ice Spirit Goblin Drill
Royal Delivery
Ice Spirit Knight Goblin Drill Mother Witch Sparky
Fireball
Cannon Goblin Drill Mother Witch Sparky
Poison
Cannon Goblin Drill Mother Witch Sparky
Lightning
Knight Cannon Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Goblin Drill Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Cannon Goblin Drill Mother Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Sparky Goblin Drill
Arrows
Sparky Knight Goblin Drill Mother Witch
Knight
Ice Spirit Arrows Goblin Drill The Log Mother Witch Sparky
Cannon
Goblin Drill
Ice Spirit Arrows Knight The Log Mother Witch Sparky
The Log
Knight Goblin Drill Sparky
Mother Witch
Arrows Knight Goblin Drill
Sparky
Ice Spirit Arrows Knight Goblin Drill The Log

Defense Synergies 3 17

Ice Spirit
Sparky Knight Cannon Goblin Drill The Log
Arrows
Knight Cannon Mother Witch Sparky
Knight
Cannon Ice Spirit Arrows The Log Mother Witch Sparky
Cannon
Knight The Log Ice Spirit Arrows Mother Witch Sparky
Goblin Drill
Ice Spirit The Log Mother Witch
The Log
Cannon Ice Spirit Knight Goblin Drill Mother Witch Sparky
Mother Witch
Arrows Knight Cannon Goblin Drill The Log
Sparky
Ice Spirit Arrows Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Sparky
Sparky Ice Spirit Knight Cannon Goblin Drill The Log
Cannon Sparky Knight Goblin Drill
Cannon Sparky Knight Goblin Drill
Arrows The Log Sparky
Arrows The Log Cannon Mother Witch
Ice Spirit Arrows Cannon
Arrows Cannon The Log Sparky
Cannon Sparky Goblin Drill
Knight Ice Spirit Cannon Sparky
Mother Witch Arrows Knight Cannon Goblin Drill The Log
Arrows
Cannon Goblin Drill Sparky Ice Spirit Knight The Log
Sparky Ice Spirit Arrows Cannon Goblin Drill The Log
Sparky Knight Cannon Goblin Drill
Ice Spirit Cannon Goblin Drill The Log Sparky
Sparky Arrows Knight Cannon Goblin Drill
Ice Spirit Arrows Cannon Knight Goblin Drill The Log
Arrows Goblin Drill The Log Ice Spirit Knight Cannon Mother Witch
Sparky Cannon Goblin Drill
Arrows Knight Cannon The Log Mother Witch Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Arrows Knight The Log
Ice Spirit Knight The Log Sparky
Knight The Log Sparky
Knight Cannon Goblin Drill Sparky
Arrows Mother Witch Ice Spirit
Sparky Knight
Knight Sparky
Ice Spirit Knight The Log Sparky
Cannon Goblin Drill Sparky
Knight Sparky
Arrows The Log
Knight Cannon Sparky
Cannon Sparky
Sparky Ice Spirit Knight Goblin Drill The Log
Arrows Cannon The Log Mother Witch Sparky
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill The Log Sparky
Arrows The Log
Arrows Goblin Drill The Log Sparky
Arrows Knight The Log Sparky
Arrows The Log Sparky
Arrows Mother Witch Ice Spirit
Arrows The Log Sparky
Arrows The Log Ice Spirit
Arrows The Log
Sparky
Arrows Knight The Log Sparky
Arrows
Knight The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Goblin Drill The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Arrows The Log Mother Witch
The Log Sparky
Arrows
The Log Sparky
Arrows Goblin Drill The Log
Arrows The Log Mother Witch Ice Spirit Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Mother Witch Sparky
Ice Spirit
Sparky
Arrows The Log Sparky
Ice Spirit Arrows Sparky
Sparky
Arrows The Log Sparky
Ice Spirit
Arrows
Arrows The Log
Knight Sparky
Arrows The Log
Arrows Sparky
Sparky
Ice Spirit The Log Sparky
The Log Sparky
Sparky
Sparky

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