My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Princess
Zap
Skeletons Cannon Goblin Barrel Princess
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Goblin Barrel Princess
The Log
Skeletons Ice Spirit Cannon Goblin Barrel Princess
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Barrel Princess
Royal Delivery
Skeletons Ice Spirit Knight Goblin Barrel Princess
Fireball
Cannon Goblin Barrel Princess
Poison
Cannon Princess
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Cannon Goblin Barrel Princess Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Barrel Princess
Knight
Ice Spirit Goblin Barrel Princess Fireball The Log
Cannon
Fireball
Knight The Log Princess
Goblin Barrel
Ice Spirit Knight Princess
The Log
Knight Fireball Princess
Princess
Knight Ice Spirit Fireball Goblin Barrel The Log

Defense Synergies 5 15

Skeletons
Cannon Ice Spirit Knight The Log Princess
Ice Spirit
Skeletons Knight Cannon Fireball The Log Princess
Knight
Cannon Princess Skeletons Ice Spirit Fireball The Log
Cannon
Skeletons Knight The Log Ice Spirit Fireball Princess
Fireball
The Log Ice Spirit Knight Cannon Princess
Goblin Barrel
The Log
Cannon Fireball Skeletons Ice Spirit Knight Princess
Princess
Knight Skeletons Ice Spirit Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log
Skeletons Ice Spirit Knight Cannon The Log
Cannon Skeletons Knight
Cannon Skeletons Knight
Fireball The Log Princess
Fireball The Log Skeletons Cannon
Ice Spirit Cannon Fireball Princess
Cannon Fireball The Log
Cannon Skeletons Princess
Knight Skeletons Ice Spirit Cannon
Skeletons Knight Cannon Fireball The Log Princess
Fireball Princess
Cannon Skeletons Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Cannon The Log Princess
Knight Cannon
Ice Spirit Cannon Fireball The Log
Skeletons Knight Cannon Fireball
Ice Spirit Cannon Fireball Knight The Log
The Log Ice Spirit Knight Cannon Fireball Princess
Cannon
Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight The Log
Skeletons Ice Spirit Knight The Log
Knight Fireball The Log
Skeletons Knight Cannon
Fireball Skeletons Ice Spirit Princess
Skeletons Knight Fireball
Knight
Skeletons Ice Spirit Knight Fireball The Log
Skeletons Cannon
Knight
Fireball The Log
Skeletons Knight Cannon Fireball
Cannon Fireball Princess
Skeletons Ice Spirit Knight Fireball The Log
Cannon Fireball The Log Princess
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Ice Spirit Princess
The Log Princess
Fireball The Log Ice Spirit Princess
Fireball The Log
Fireball
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Ice Spirit Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Princess
Fireball The Log Princess
Ice Spirit Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball
Ice Spirit Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball

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