My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Spirit Knight Ice Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Balloon Ice Wizard Lumberjack
Fireball
Balloon Ice Wizard Lumberjack
Poison
Balloon Ice Wizard
Lightning
Knight Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Lumberjack
Arrows
Balloon Knight Freeze Lumberjack
Knight
Ice Spirit Balloon Arrows The Log Ice Wizard Lumberjack
Freeze
Balloon Arrows
Balloon
Ice Spirit Arrows Knight Freeze Lumberjack The Log Ice Wizard
The Log
Knight Balloon Lumberjack
Ice Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Arrows Knight The Log Ice Wizard

Defense Synergies 1 13

Ice Spirit
Knight The Log Ice Wizard Lumberjack
Arrows
Knight Ice Wizard Lumberjack
Knight
Ice Wizard Ice Spirit Arrows The Log Lumberjack
Freeze
Lumberjack
Balloon
The Log
Ice Spirit Knight Ice Wizard Lumberjack
Ice Wizard
Knight Ice Spirit Arrows The Log Lumberjack
Lumberjack
Ice Spirit Arrows Knight Freeze The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Lumberjack Ice Spirit Knight The Log Ice Wizard
Lumberjack Knight Freeze Ice Wizard
Lumberjack Knight Ice Wizard
Arrows The Log Lumberjack
Arrows Freeze The Log Ice Wizard Lumberjack
Ice Spirit Arrows Freeze Ice Wizard
Arrows The Log
Ice Wizard Lumberjack
Knight Ice Spirit Ice Wizard Lumberjack
Ice Wizard Arrows Knight Freeze The Log Lumberjack
Arrows Ice Wizard
Lumberjack Ice Spirit Knight Freeze The Log Ice Wizard
Ice Spirit Arrows Freeze The Log Lumberjack
Knight Lumberjack
Ice Spirit Freeze The Log Lumberjack
Arrows Knight Lumberjack
Ice Spirit Arrows Knight The Log Ice Wizard Lumberjack
Arrows Freeze The Log Ice Spirit Knight Ice Wizard Lumberjack
Lumberjack
Arrows Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight The Log Lumberjack
Lumberjack Ice Spirit Knight The Log
Lumberjack Knight The Log
Knight Lumberjack
Arrows Ice Spirit Freeze Ice Wizard
Knight Ice Wizard Lumberjack
Knight Lumberjack
Freeze Ice Spirit Knight The Log
Knight Lumberjack
Arrows The Log
Knight Lumberjack
Ice Spirit Knight Freeze The Log Lumberjack
Arrows Freeze The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Knight Freeze The Log
Arrows The Log
Arrows Ice Spirit Freeze Ice Wizard
Arrows The Log
Arrows The Log Ice Spirit Freeze Ice Wizard
Arrows The Log
Lumberjack
Arrows Knight The Log
Arrows
Knight The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Ice Spirit Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Ice Spirit Freeze
Arrows The Log
Ice Spirit Arrows Freeze
Arrows The Log
Ice Spirit Freeze
Arrows Ice Wizard
Freeze
Arrows The Log
Knight Lumberjack
Arrows The Log
Arrows
Ice Spirit Freeze The Log
Freeze The Log

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