My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Rocket Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Tornado Tesla Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Ice Spirit Tornado Mega Knight
Tesla
Rocket
Tornado
Tornado
Rocket Firecracker Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Tornado
Goblinstein

Defense Synergies 2 12

Ice Spirit
Firecracker Tesla Rocket Tornado Mega Knight
Arrows
Mega Knight Tesla Tornado
Firecracker
Ice Spirit Tesla Tornado Mega Knight
Tesla
Ice Spirit Arrows Firecracker Tornado
Rocket
Tornado Ice Spirit
Tornado
Rocket Ice Spirit Arrows Firecracker Tesla Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla
Ice Spirit Firecracker Tesla Mega Knight
Tesla Rocket Tornado Mega Knight
Tesla Firecracker Mega Knight
Arrows Firecracker Rocket Tornado Mega Knight
Arrows Tornado Firecracker Tesla Mega Knight
Tesla Rocket Tornado Ice Spirit Arrows Firecracker
Rocket Arrows Tesla Mega Knight
Tesla Tornado
Tornado Ice Spirit Firecracker Tesla Mega Knight
Arrows Firecracker Tesla Tornado Mega Knight
Arrows Tesla Firecracker Tornado
Tesla Mega Knight Ice Spirit Rocket
Rocket Mega Knight Ice Spirit Arrows Firecracker Tesla Tornado
Tesla Mega Knight
Rocket Tornado Ice Spirit Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Tornado
Ice Spirit Arrows Tesla Mega Knight Firecracker Tornado
Arrows Tornado Ice Spirit Firecracker Tesla Mega Knight
Tesla Tornado
Mega Knight Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Firecracker Tesla Rocket Mega Knight
Mega Knight Ice Spirit Rocket
Rocket Mega Knight Tesla Tornado
Tesla Mega Knight
Arrows Firecracker Rocket Ice Spirit Tesla Tornado
Rocket Tesla
Mega Knight Tesla
Rocket Mega Knight Ice Spirit Firecracker Tornado
Tesla
Mega Knight Tesla
Rocket Mega Knight Arrows Tornado
Rocket Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Ice Spirit Firecracker Rocket Tornado
Arrows Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker Tornado
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Rocket Tornado
Arrows Firecracker Tornado
Arrows Ice Spirit Firecracker Tornado
Arrows Firecracker Tornado
Rocket Tornado
Firecracker Rocket Arrows Tornado
Arrows Firecracker Rocket Tornado
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket Mega Knight
Arrows Rocket Tornado
Rocket
Rocket Arrows Firecracker Mega Knight
Rocket Arrows Firecracker Tornado Mega Knight
Rocket Mega Knight
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Firecracker Tornado Ice Spirit Mega Knight
Arrows Firecracker Tornado
Arrows Tornado Mega Knight
Rocket Arrows Firecracker Tornado
Arrows Firecracker Tornado
Rocket Ice Spirit Firecracker
Arrows Rocket Mega Knight
Rocket Ice Spirit Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker
Ice Spirit Rocket
Rocket Arrows Firecracker Tornado
Arrows
Firecracker Rocket Mega Knight
Arrows Firecracker
Rocket Arrows Tornado
Firecracker Mega Knight
Ice Spirit Firecracker Rocket Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado Mega Knight
Firecracker Rocket Mega Knight

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