My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Graveyard
Zap
Dark Prince Graveyard
Barbarian Barrel
Ice Spirit Dark Prince Executioner Graveyard
The Log
Ice Spirit Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Ice Spirit Graveyard
Royal Delivery
Ice Spirit Dark Prince Executioner P.E.K.K.A Graveyard
Fireball
Executioner
Poison
Executioner Graveyard
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Dark Prince Freeze Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Dark Prince Freeze Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Dark Prince

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Dark Prince Executioner Graveyard
Tornado
Executioner P.E.K.K.A Dark Prince Freeze The Log Graveyard
Dark Prince
Ice Spirit Tornado Executioner Graveyard
Freeze
Graveyard Tornado
Executioner
Tornado Ice Spirit Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Tornado Executioner The Log Graveyard
The Log
Tornado Executioner P.E.K.K.A Graveyard
Graveyard
Freeze Ice Spirit Tornado Dark Prince P.E.K.K.A The Log

Defense Synergies 3 10

Ice Spirit
Tornado Dark Prince Executioner P.E.K.K.A The Log
Tornado
Executioner P.E.K.K.A Ice Spirit Dark Prince The Log
Dark Prince
Ice Spirit Tornado Executioner The Log
Freeze
Executioner
Tornado Ice Spirit Dark Prince The Log
P.E.K.K.A
Tornado The Log Ice Spirit
The Log
P.E.K.K.A Ice Spirit Tornado Dark Prince Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
P.E.K.K.A Ice Spirit Dark Prince Executioner The Log
Tornado P.E.K.K.A Dark Prince Freeze Executioner
P.E.K.K.A Dark Prince
Tornado Dark Prince P.E.K.K.A The Log
Tornado Freeze The Log Dark Prince Executioner
Tornado Ice Spirit Freeze Executioner
P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado Ice Spirit Dark Prince
Executioner Tornado Dark Prince Freeze The Log
Executioner Tornado
P.E.K.K.A Ice Spirit Dark Prince Freeze The Log
Executioner Ice Spirit Tornado Dark Prince Freeze P.E.K.K.A The Log
P.E.K.K.A
Tornado Ice Spirit Freeze P.E.K.K.A The Log
Tornado Dark Prince Executioner P.E.K.K.A
Ice Spirit Tornado Dark Prince Executioner The Log
Tornado Freeze Executioner The Log Ice Spirit Dark Prince
P.E.K.K.A Tornado
Dark Prince Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Executioner The Log
P.E.K.K.A Ice Spirit Dark Prince The Log
Dark Prince P.E.K.K.A Tornado The Log
P.E.K.K.A Dark Prince Executioner
Executioner Ice Spirit Tornado Freeze
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Freeze P.E.K.K.A Ice Spirit Tornado Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Tornado Dark Prince The Log
Dark Prince P.E.K.K.A Executioner
Executioner
Ice Spirit Tornado Dark Prince Freeze Executioner P.E.K.K.A The Log
Executioner Dark Prince Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Tornado Executioner The Log
The Log
Dark Prince Freeze The Log
Executioner Dark Prince The Log
Executioner Ice Spirit Tornado Freeze
Tornado Executioner The Log
The Log Ice Spirit Tornado Freeze Executioner
The Log Tornado
Tornado
Tornado Dark Prince The Log
Tornado Executioner
Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Tornado Freeze
Dark Prince Executioner The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado Freeze The Log Ice Spirit Dark Prince Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner
Ice Spirit Freeze
The Log
Ice Spirit Freeze
P.E.K.K.A
The Log
Ice Spirit Dark Prince Freeze
Tornado Executioner
Freeze
The Log
Dark Prince Executioner
The Log Executioner
Tornado
Dark Prince Executioner P.E.K.K.A
Ice Spirit Tornado Freeze The Log
Tornado Executioner
Tornado Dark Prince Freeze Executioner The Log
P.E.K.K.A

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