My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Goblin Drill
Giant Snowball
Battle Ram Goblin Drill
Zap
Battle Ram Goblin Drill
Barbarian Barrel
Ice Spirit Elite Barbarians Battle Ram Goblin Drill
The Log
Ice Spirit Elite Barbarians Battle Ram Goblin Drill
Earthquake
Goblin Drill
Arrows
Ice Spirit Goblin Drill
Royal Delivery
Ice Spirit Elite Barbarians Battle Ram Goblin Drill
Fireball
Elite Barbarians Battle Ram Goblin Drill
Poison
Goblin Drill
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Rage Tornado Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Arrows Tornado Battle Ram Goblin Drill Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Elite Barbarians Goblin Drill
Arrows
Elite Barbarians Mirror Battle Ram Goblin Drill
Elite Barbarians
Arrows Rage Ice Spirit Battle Ram
Battle Ram
Ice Spirit Arrows Elite Barbarians Mirror Tornado
Mirror
Arrows Battle Ram Tornado
Rage
Elite Barbarians
Tornado
Battle Ram Mirror
Goblin Drill
Ice Spirit Arrows

Defense Synergies 2 5

Ice Spirit
Elite Barbarians Tornado Goblin Drill
Arrows
Mirror Tornado
Elite Barbarians
Ice Spirit
Battle Ram
Mirror
Arrows Tornado
Rage
Tornado
Mirror Ice Spirit Arrows Goblin Drill
Goblin Drill
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Ice Spirit Goblin Drill
Tornado Elite Barbarians Goblin Drill
Elite Barbarians Goblin Drill
Arrows Elite Barbarians Tornado
Arrows Tornado
Tornado Ice Spirit Arrows
Arrows
Elite Barbarians Tornado Goblin Drill
Elite Barbarians Tornado Ice Spirit
Arrows Tornado Goblin Drill
Arrows Tornado
Goblin Drill Ice Spirit Elite Barbarians
Ice Spirit Arrows Tornado Goblin Drill
Elite Barbarians Goblin Drill
Tornado Ice Spirit Elite Barbarians Goblin Drill
Arrows Elite Barbarians Tornado Goblin Drill
Ice Spirit Arrows Elite Barbarians Tornado Goblin Drill
Arrows Tornado Goblin Drill Ice Spirit
Elite Barbarians Tornado Goblin Drill
Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians
Ice Spirit Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians Goblin Drill
Arrows Ice Spirit Tornado
Elite Barbarians
Elite Barbarians
Ice Spirit Elite Barbarians Tornado
Goblin Drill
Elite Barbarians
Arrows Elite Barbarians Tornado
Elite Barbarians
Elite Barbarians Ice Spirit Tornado Goblin Drill
Arrows Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Tornado
Arrows Goblin Drill
Arrows
Arrows
Arrows Ice Spirit Tornado
Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado
Elite Barbarians Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Goblin Drill
Arrows
Arrows Tornado
Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows Goblin Drill
Arrows Tornado Ice Spirit
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Arrows Tornado
Ice Spirit
Elite Barbarians
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit
Arrows Tornado
Arrows
Arrows
Arrows Tornado
Elite Barbarians
Ice Spirit Elite Barbarians Tornado
Tornado
Tornado

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